DUEL 2 NEWSLETTER Date : 05/13/2024 Duedate: 05/25/2024 ARDIVENT ARENA DM 46 TURN 941 This Week's Top Honors THE DUELMASTER IS KITALPHA EQUUS PRIMUS (424) (46-4900) [23-22-0,105] Chartered Recognition Leader Unchartered Recognition Leader KITALPHA EXACT AND FINAL EQUUS PRIMUS (424) LOST IN FABLE (434) (46-4900) [23-22-0,105] (46-4984) [4-0-0,75] Popularity Leader This Week's Favorite KITALPHA BARN GHOST EQUUS PRIMUS (424) BLUVALLEY WARRIORS (74) (46-4900) [23-22-0,105] (46-4987) [0-2-0,5] THE CURRENT TOP TEAM FANDILS (75) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. WILD CARDS (433) 12 2. LOST IN FABLE (434) 9 FANDILS (75) 3. EQUUS PRIMUS (424) 9 Unchartered Team 4. FANDILS (75) 9 5. BLUVALLEY WARRIORS (74) 3 LOST IN FABLE (434) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1*LOST IN FABLE (434) 4 0 0 100. 1/ 1 FANDILS (75) 9 4 1 2/ 2 FANDILS (75) 1944 1197 78 61.9 2/ 2 TWILIGHT REALM (416) 3 3 0 3/ 3 WILD CARDS (433) 24 16 3 60.0 3/ 3 WILD CARDS (433) 3 3 0 4/ 4 TWILIGHT REALM (416) 40 28 4 58.8 4/ 5*LOST IN FABLE (434) 2 0 0 5/ 6 EQUUS PRIMUS (424) 24 27 0 47.1 5/ 6 EQUUS PRIMUS (424) 2 1 0 6/ 5*DANGEROUS FRUITS (428) 8 9 0 47.1 6/ 4*DANGEROUS FRUITS (428) 2 4 0 7/ 7 BLUVALLEY WARRIORS (74) 1086 1721 35 38.7 7/ 7 BLUVALLEY WARRIORS (74) 0 4 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank DUELMASTER'S COLUMN Notes from the arena champ. DM 46 -- Duelmasters Column B B B I got the three-peat of Duelmasters Titles, yay me! Also, I swept the trifecta of recent fights against Busted Flush. Pretty cool considering he defeated in our first go-round. So I got my Isle invite as expected with my 14th victory and with 35 PP, to boot. Seems like a lot but my mid range career slump really hurt. I started off going 7-1-0 and finished 4-0-1, but that 3-9-0 in the middle, well let's not discuss that. I'm happy to be going to Talahya, for how long is anyone's guess. B B B I'm off to entertain the fight fans with a torchlight battle against a Dark Arena nasty. I understand my odds of winning with the bookies never got over 50/50. Being Duelmaster doesn't seem to bring the respect it once did in days gone by. We'll see what happens. B B B Good Luck to Kitalpha who looks poised as favorite to ascend the DM throne. Will Busted Flush take the smart route and challenge Kitalpha for another shot at the title? As for the rest of my teammates, the best that can be said of their collective fight talents is a decidedly bored, M'eh! LOL The Boss says he's closing up shop here. Altho with his luck my replacement will be golden and he'll be forced to stay. Bwahahaha. Laterz, B B B B B B B B B B B B B B B Boggart, Ardivent Lord Protector SPY REPORT Hail and well met warriors of ARDIVENT! Know me for who I am, Zontani Sharp Eyes, Spymaster extraordinaire of all Alastari. GUTSHOT caught the eye of many in the gladiatorial commission as he skillfully bested OVERREACHING ACAI and was awarded 12 points in recognition. In one of the week's more notable duels, GUTSHOT put down OVERREACHING ACAI, causing him to lose 10 points of recognition in the process. Unwilling to wait upon the will of others, Duelmaster BOGGART Dark Arena Challenged MISTRESS FANDETTE last week in a match to decide the fate of the throne. The crowds were amazed this turn, as MISTRESS FANDETTE killed the Duelmaster, BOGGART, leaving TWILIGHT REALM in mourning. With bloody hand KITALPHA has ascended to the throne of champions. Is she that one which is spoken of in the ancient texts? Informants "close" to the city champion have told me that he never fights without pantyhose on beneath his armor. Watch out! Many and various are the arts of battle. In ARDIVENT "art" is a word that has long since passed from the language! My inside sources tell me that the team to beat in ARDIVENT these days is DANGEROUS FRUITS. At least, most blades in town are looking to avoid them. Methinks more than a few here could name the guild it was that spent the better part of last week avoiding DANGEROUS FRUITS. Indeed it was FANDILS. Loose talk at the arena has reached my ears and it but confirms the knowledge that many fighters are after EXACT AND FINAL. Watch your back! What warrior does not hone his years, impatiently waiting for the moment of his foe's mortality? Some say a warrior is judged by the way he bears arms. One thing is sure, better a dagger in hand then a sword on the belt! A thought before I go. Each warrior practices one style, but must not the wise manager learn the secrets of them all? Sadly warriors, now longer can I keep thy company nor savor the ale of thy fine city. Depart I must and soon! Till we meet again, remember: a turtle walks slow, hides head in a shell, and harms no one; a lion runs to slay its prey.-- Zontani Sharp Eyes DUELMASTER W L K POINTS TEAM NAME KITALPHA 4900 23 22 0 105 EQUUS PRIMUS (424) CHAMPIONS W L K POINTS TEAM NAME BUSTED FLUSH 4967 12 7 2 89 WILD CARDS (433) CHAMPIONS W L K POINTS TEAM NAME WFMS, LLC 4959 15 5 0 79 FANDILS (75) EXACT AND FINAL 4984 4 0 0 75 LOST IN FABLE (434) -PAIR ROYALE 4966 4 0 0 71 WILD CARDS (433) CHALLENGER ADEPTS W L K POINTS TEAM NAME -VARGR 4845 8 4 1 60 TWILIGHT REALM (416) ADEPTS W L K POINTS TEAM NAME GUTSHOT 4965 5 5 1 52 WILD CARDS (433) -HOBGOBLIN 4846 7 4 1 46 TWILIGHT REALM (416) RUSSI 4979 4 2 0 46 FANDILS (75) SPASTIC CANTALOUPE 4933 4 3 0 44 DANGEROUS FRUITS (428) CHALLENGER INITIATES W L K POINTS TEAM NAME OVERREACHING ACAI 4932 4 5 0 31 DANGEROUS FRUITS (428) POLLY 4977 6 4 3 25 FANDILS (75) INITIATES W L K POINTS TEAM NAME BERNICE 4985 3 0 0 18 FANDILS (75) PENNY 4989 1 0 0 7 FANDILS (75) BARN GHOST 4987 0 2 0 5 BLUVALLEY WARRIORS (74) MOUSE 4988 0 2 0 2 BLUVALLEY WARRIORS (74) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? BARN CAT 4978 1 6 0 BLUVALLEY WARRIOR 74 POLLY 4977 938 BOGGART 4848 14 11 1 TWILIGHT REALM 416 MISTRESS FANDETT 941 NONE PERSONAL ADS Boggart, a salute to a fine Duelmaster and Lord Protector. Give 'em "what for" at The Isle. -- Fandil The Wise What?! What am I doing fighting that mean and formidable Kung-Fu Master? Huh1 Way too much for little ole me! -- Russi Barn Ghost, nice dancing with you. -- Bernice Another kill? What's got into me!? Darn. -- Polly (don't wanna cracker) Health. Humility. Honor. The Red Sands of Ardivent await us all. -- W. O. F. LAST WEEK'S FIGHTS BOGGART was butchered by MISTRESS FANDETTE in a 1 minute Dark Arena fight. BUSTED FLUSH was bested by KITALPHA in a 4 minute veteran's Challenge Title duel. RUSSI was overpowered by EXACT AND FINAL in a 1 minute mismatched Challenge duel. WFMS, LLC bested KHALHUMS DWARF in a monotonous 5 minute bloody veteran's fight. GUTSHOT devastated OVERREACHING ACAI in a 1 minute one-sided duel. POLLY was devastated by SPASTIC CANTALOUPE in a 2 minute mismatched match. MOUSE was overcome by PENNY in a action packed 1 minute beginner's fight. BERNICE unbelievably bested BARN GHOST in a popular 9 minute gruesome beginner's duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 3 PARRY-STRIKE 2 - 0 - 0 100 | |STRIKING ATTACK 3 PARRY-LUNGE 4 - 0 - 0 100 | |AIMED BLOW 2 BASHING ATTACK 5 - 1 - 0 83 | |TOTAL PARRY 2 TOTAL PARRY 9 - 2 - 0 82 | |PARRY-LUNGE 1 WALL OF STEEL 6 - 4 - 1 60 | |PARRY-RIPOSTE 1 SLASHING ATTACK 13 - 10 - 2 57 | |SLASHING ATTACK 1 LUNGING ATTACK 11 - 10 - 1 52 | |WALL OF STEEL 1 AIMED BLOW 12 - 12 - 0 50 | |PARRY-STRIKE 0 PARRY-RIPOSTE 6 - 7 - 0 46 | |BASHING ATTACK 0 STRIKING ATTACK 4 - 8 - 0 33 | Turn 941 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 2 - 0 LUNGING ATTACK 1 - 2 5 AIMED BLOW PARRY-LUNGE 1 - 0 PARRY-STRIKE 0 - 0 1 WALL OF STEEL PARRY-RIPOSTE 1 - 0 SLASHING ATTACK 0 - 1 1 TOTAL PARRY TOTAL PARRY 2 - 0 STRIKING ATTACK 0 - 3 1 PARRY-LUNGE BASHING ATTACK 0 - 0 1 LUNGING ATTACK WALL OF STEEL 0 - 1 1 STRIKING ATTACK 1 PARRY-RIPOSTE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME AIMED BLOW KITALPHA 4900 23 22 0 105 EQUUS PRIMUS (424) WALL OF STEEL BUSTED FLUSH 4967 12 7 2 89 WILD CARDS (433) TOTAL PARRY WFMS, LLC 4959 15 5 0 79 FANDILS (75) PARRY-LUNGE EXACT AND FINAL 4984 4 0 0 75 LOST IN FABLE (434) STRIKING ATTACK RUSSI 4979 4 2 0 46 FANDILS (75) PARRY-RIPOSTE SPASTIC CANTALOUPE 4933 4 3 0 44 DANGEROUS FRUITS (428) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is KITALPHA 4900. The most popular warrior this turn was BARN GHOST 4987. The ten other most popular fighters were BUSTED FLUSH 4967, KITALPHA 4900, PENNY 4989, EXACT AND FINAL 4984, GUTSHOT 4965, SPASTIC CANTALOUPE 4933, MOUSE 4988, POLLY 4977, RUSSI 4979, and OVERREACHING ACAI 4932. The least popular fighter this week was WFMS, LLC 4959. The other ten least popular fighters were BERNICE 4985, OVERREACHING ACAI 4932, RUSSI 4979, POLLY 4977, MOUSE 4988, SPASTIC CANTALOUPE 4933, GUTSHOT 4965, EXACT AND FINAL 4984, PENNY 4989, and KITALPHA 4900. The following warriors have traveled to AD after fighting this turn: BOGGART (46-4848) TWILIGHT REALM (416) WINTER FACE-TO-FACE IN TEMPE! We hope you will join us at our winter FTF in Tempe, AZ, January 17-19, 2025! It will be held at our usual Embassy Suites Hotel in Tempe, Arizona (480-897-7444). Room rates are $209.00 per night, 1-2 occupancy, which includes full cooked breakfast, complimentary manager's reception, free parking and free high speed internet. There's a fitness center, jacuzzi, and pool. The rooms are blocked--the group code is 929. The official block cutoff is mid-December so make your reservations ASAP! The hotel reservation site is: http://tinyurl.com/FF72inTempe Please note that doubles are limited. As always, if the block is full, please make your reservation the best you can (book a king, and/or book at normal rates) and let us know and we'll work with the sales office to get them to correct your reservation. You can contact the Tempe Embassy (480-897-7444) to be put on the waiting list for a double suite, too. We look forward to seeing you in January! -- RSI MAIL-IN TOURNEY LXXIX PRIMUS TOURNEY W L K TEAM NAME OOO OOO OOO 4281 (124-89-0) 8 3 0 YOU DON'T SAY! ADM TOURNEY W L K TEAM NAME THE BIG FELLA 4633 (72-73-1) 2 3 0 HW BALLERS CHALLENGERS TOURNEY W L K TEAM NAME ETERNITY 4244 (11-6-0) 1 3 0 EXOTIC BLADES ADEPTS TOURNEY W L K TEAM NAME PAIR ROYALE 4966 (3-0-0) 6 3 0 WILD CARDS EXACT AND FINAL 4984 (2-0-0) 5 3 0 LOST IN FABLE GUTSHOT 4965 (3-5-1) 3 3 0 WILD CARDS INITIATES TOURNEY W L K TEAM NAME SUICIDE KING 4968 (2-1-0) 5 3 0 WILD CARDS APPRENTICES TOURNEY W L K TEAM NAME CARDSHARP 4972 (1-1-0) 1 1 0 DEAD WILD CARDS FRESHMEN FOOLS TOURNEY W L K TEAM NAME BUNKER 4005 (15-7-0) 0 3 0 SONS OF TULL APPRENTICES FOOL TOURNEY W L K TEAM NAME BETA EQUULEI 4970 (1-0-0) 0 3 0 EQUUS PRIMUS SUMMER FACE-TO-FACE IN MINNEAPOLIS! Our summer Face-to-Face is in the midwest again this year, and we're going back to the Twin Cities! We hope you will join us at our summer FTF in Bloomington, MN on July 12- 14, 2024! It will be held at the Embassy Suites Minneapolis Airport (800-317-8143). Room rates are $164/$174 for king and 2 doubles suites respectively, and all have free high speed internet and all the Embassy goodness (free made-to-order breakfast, complimentary manager's reception, airport shuttle, indoor pool, business center and on-site restaurant. The rooms are blocked and the code is "915." The official block cutoff is June 21 so make your reservations ASAP! The hotel reservation site is: https://tinyurl.com/FF71inMinneapolis Please note that doubles are limited. As always, if the block is full, please make your reservation the best you can (book a king, and/or book at normal rates) and let us know and we'll work with the sales office to get them to correct your reservation. We look forward to seeing you in July! -- RSI SUMMER BLOODGAMES 2024 Back by popular demand, we will be hosting a new slow Bloodgames mailed arena beginning in August. We also plan our usual Bloodgames arenas at the summer Face- to-Face. For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. The Bloodgames are coming! At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. Here are the particulars: Face-to-Face style Turn 1 is due Fri July 12 at 9pm at the hotel Bloodgames (DM 98): Turns process with the tournament Strategy changes allowed, bloodfeud challenges only Mail-in style Turn 1 is due Sat July 13 at 9pm at the hotel Bloodgames (DM 99): All turns process overnight, mail-in style. No strategy changes; all ten rounds process one after the other and results will be out Sun morning. Slow Bloodgames (DM 95): Turn 1 is due Thurs August 1 Turns process every 28 days Strategy changes allowed, bloodfeud challenges only Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are DYOs (design your owns) with 84 points, 3-21, as usual.) To submit your rollup, just write/type them up and send them in. We'll mail or email your overviews and you can write up your strategies. Your warriors must be created and have strategies entered by the first due date. DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames arenas. TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day schedule. The other two bloodgames arenas will be processed at the summer Face-to- Face. (Note: there will also be bloodgames at the next winter FTF.) MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these three warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion and Victors will receive Bloodgames T-shirts. A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T- shirts will only happen if someone gives us a nice design. One shirt per person. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!