DUEL 2 NEWSLETTER Date : 06/26/2025 Duedate: 07/09/2025 ZORPUNT ARENA DM 24 TURN 1024 This Week's Top Honors THE DUELMASTER IS BIRCHBITE TREEBEARD'S ARMY (600) (24-5828) [16-5-0,112] Chartered Recognition Leader Unchartered Recognition Leader BIRCHBITE POSITION IS EMPTY TREEBEARD'S ARMY (600) (24-5828) [16-5-0,112] Popularity Leader This Week's Favorite HUMPTY JOE KALAZANA KRILL CAVALRY (403) FAR TRAVELERS (598) (24-5780) [20-30-0,90] (24-5824) [17-11-1,106] THE CURRENT TOP TEAM TREEBEARD'S ARMY (600) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. TREEBEARD'S ARMY (600) 36 2. FAR TRAVELERS (598) 9 TREEBEARD'S ARMY (600) 3. COVEY VII (487) -1 Unchartered Team SESAME STREET (167) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 2 JOYLESS DAYS (599) 13 3 0 81.3 1/ 2 TREEBEARD'S ARMY (600) 7 1 0 2/ 3 TREEBEARD'S ARMY (600) 68 29 3 70.1 2/ 1 FAR TRAVELERS (598) 6 4 0 3- 4*EQUINE ROCKS (559) 2 1 1 66.7 3- 3 RAT PAK (569) 3 1 0 4/ 5 FAR TRAVELERS (598) 57 32 3 64.0 4- 4 JOYLESS DAYS (599) 2 1 0 5- 6 RAT PAK (569) 25 20 2 55.6 5/ 5 COVEY VII (487) 2 2 0 6/ 7 KRILL CAVALRY (403) 1366 1545 45 46.9 6/ 6 KRILL CAVALRY (403) 2 7 0 7/ 8 COVEY VII (487) 9 14 0 39.1 7- 8*EQUINE ROCKS (559) 1 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank DUELMASTER'S COLUMN Notes from the arena champ. Well, one turn on the throne is better than none. I'm off to a well earned vacation on the Isle of the Eye. Who will be next on the throne, next to the Isle? Farewell, Zorpunt! May the gods guide your blows straight and true! -- Elmscar, Duelmaster and Lord Protector SPY REPORT It is I, Novgorodny Vir, Spymaster of Spymasters. Look on my work, ye mighty, and despair! The boys at FAR TRAVELERS left the arena dejected, after being kicked out of the top spot by TREEBEARD'S ARMY. Good show! Practice pays for SPLINTERMAW, who pummelled PERSISTENT BEGGAR, to pocket 15 points. Win some, lose some. Speaking of which, VENOMOUS CONCUBINE was winsome, after beating ULLNAX and seeing him lose 6 points. ELMSCAR found out being ZORPUNT's Duelmaster isn't all nuts and berries, receiving 2 challenges! The arena was more crowded than usual this time, as MANBEARPIG faced ZORPUNT's Duelmaster. MANBEARPIG found out that ZORPUNT isn't a democracy. You've gotta be the best to be Duelmaster here! So who was the warrior seen charging into immovable walls and challenging dead trees? Someone's got a basic problem... My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. But warriors aren't supposed to avoid fights! Like a horde of jackals fleeing from the lion, so did the "warriors" in ZORPUNT avoid FAR TRAVELERS. As a woman of good breeding scorns the "warriors" of COVEY VII, so did that sorry team shy from FAR TRAVELERS The moving sword slashes, and having slashed, moves on... Questions are being raised about the disposing of severed body parts in the arena. A certain tavern in ZORPUNT would I avoid! Do not think spyreporting in ZORPUNT is the highlight of my life. As the seasons change, and the creatures of the wild change also, so do I feel a yearning to leave this place. Can anything compare to the pleasure of writing Spyreports for ZORPUNT? On that giddy note I take my leave-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME BIRCHBITE 5828 16 5 0 112 TREEBEARD'S ARMY (600) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME KALAZANA 5824 17 11 1 106 FAR TRAVELERS (598) -KANGO KAL 5832 11 3 0 102 FAR TRAVELERS (598) -TRAGIC DRAMATIST 5816 9 2 0 95 JOYLESS DAYS (599) MANBEARPIG 4753 9 4 0 95 COVEY VII (487) SKYLA NULL 5840 14 6 1 92 FAR TRAVELERS (598) CHAMPIONS W L K POINTS TEAM NAME HUMPTY JOE 5780 20 30 0 90 KRILL CAVALRY (403) AMY LEWIS 5768 12 42 0 78 KRILL CAVALRY (403) ULLNAX 5833 11 7 1 76 FAR TRAVELERS (598) CHALLENGER ADEPTS W L K POINTS TEAM NAME WINTERYEW 5826 13 8 0 63 TREEBEARD'S ARMY (600) -RUBY-RAT 5754 5 1 1 60 RAT PAK (569) ADEPTS W L K POINTS TEAM NAME -SAPPHIRE-RAT 5867 5 1 1 47 RAT PAK (569) DIMWIT OVERHILL 5822 5 26 0 41 KRILL CAVALRY (403) -BASHBRO-RAT 5845 3 3 0 37 RAT PAK (569) -FLEXOR-RAT 5737 6 5 0 35 RAT PAK (569) CHALLENGER INITIATES W L K POINTS TEAM NAME -EXACTED TOLL 5818 3 1 0 31 JOYLESS DAYS (599) INITIATES W L K POINTS TEAM NAME -CRAZY HORSE 5432 1 1 1 19 EQUINE ROCKS (559) INITIATES W L K POINTS TEAM NAME SPLINTERMAW 5891 1 0 0 15 TREEBEARD'S ARMY (600) -NO NAME 5434 1 0 0 14 EQUINE ROCKS (559) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? CRYSTAL HORSE 5878 0 1 0 COVEY VII 487 CRAZY HORSE 5432 1020 NOT REVENGED PERSONAL ADS LAST WEEK'S FIGHTS MANBEARPIG was viciously subdued by ELMSCAR in a 2 minute master's Challenge fight. KALAZANA handily defeated HUMPTY JOE in a 3 minute one-sided match. BIRCHBITE vanquished AMY LEWIS in a 1 minute mismatched Title brawl. ULLNAX was defeated by VENOMOUS CONCUBINE in a 1 minute veteran's fight. SKYLA NULL devastated CONVICTED ASSASSIN in a 1 minute bloody one-sided duel. WINTERYEW overpowered DIMWIT OVERHILL in a 1 minute mismatched brawl. SPLINTERMAW overpowered PERSISTENT BEGGAR in a 1 minute uneven melee. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |SLASHING ATTACK 3 PARRY-STRIKE 3 - 0 - 0 100 | |LUNGING ATTACK 3 WALL OF STEEL 7 - 1 - 0 88 | |AIMED BLOW 1 PARRY-LUNGE 3 - 1 - 0 75 | |PARRY-RIPOSTE 1 PARRY-RIPOSTE 7 - 3 - 1 70 | |STRIKING ATTACK 1 SLASHING ATTACK 18 - 9 - 0 67 | |BASHING ATTACK 1 AIMED BLOW 8 - 5 - 1 62 | |WALL OF STEEL 1 TOTAL PARRY 2 - 2 - 0 50 | |PARRY-LUNGE 0 LUNGING ATTACK 24 - 27 - 2 47 | |PARRY-STRIKE 0 BASHING ATTACK 8 - 10 - 0 44 | |TOTAL PARRY 0 STRIKING ATTACK 3 - 15 - 0 17 | Turn 1024 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 1 - 0 LUNGING ATTACK 1 - 2 4 LUNGING ATTACK PARRY-RIPOSTE 1 - 0 PARRY-LUNGE 0 - 0 2 SLASHING ATTACK SLASHING ATTACK 3 - 0 PARRY-STRIKE 0 - 0 1 PARRY-RIPOSTE STRIKING ATTACK 0 - 1 1 PARRY-STRIKE BASHING ATTACK 0 - 1 1 PARRY-LUNGE TOTAL PARRY 0 - 0 1 WALL OF STEEL WALL OF STEEL 0 - 1 1 BASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME SLASHING ATTACK BIRCHBITE 5828 16 5 0 112 TREEBEARD'S ARMY (600) PARRY-RIPOSTE KALAZANA 5824 17 11 1 106 FAR TRAVELERS (598) WALL OF STEEL MANBEARPIG 4753 9 4 0 95 COVEY VII (487) LUNGING ATTACK SKYLA NULL 5840 14 6 1 92 FAR TRAVELERS (598) BASHING ATTACK ULLNAX 5833 11 7 1 76 FAR TRAVELERS (598) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is HUMPTY JOE 5780. The most popular warrior this turn was KALAZANA 5824. The ten other most popular fighters were MANBEARPIG 4753, HUMPTY JOE 5780, BIRCHBITE 5828, SKYLA NULL 5840, WINTERYEW 5826, SPLINTERMAW 5891, ULLNAX 5833, AMY LEWIS 5768, DIMWIT OVERHILL 5822, and 0. The least popular fighter this week was DIMWIT OVERHILL 5822. The other ten least popular fighters were AMY LEWIS 5768, ULLNAX 5833, SPLINTERMAW 5891, WINTERYEW 5826, SKYLA NULL 5840, BIRCHBITE 5828, HUMPTY JOE 5780, MANBEARPIG 4753, KALAZANA 5824, and 0. The following warriors have traveled to AD after fighting this turn: ELMSCAR (24-5831) TREEBEARD'S ARMY (600) SUMMER BLOODGAMES 2025 Back by popular demand, we will be hosting a new slow Bloodgames mailed arena beginning in August. We also plan our usual Bloodgames arenas at the summer Face- to-Face. For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. The Bloodgames are coming! At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. Here are the particulars: Face-to-Face style Turn 1 is due Fri July 18 at 9pm at the hotel Bloodgames (DM 98): Turns process with the tournament Strategy changes allowed, bloodfeud challenges only Mail-in style Turn 1 is due Sat July 19 at 9pm at the hotel Bloodgames (DM 99): All turns process overnight, mail-in style. No strategy changes; all ten rounds process one after the other and results will be out Sun morning. Slow Bloodgames (DM 95): Turn 1 is due Weds August 13 Turns process every 28 days Strategy changes allowed, bloodfeud challenges only Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are DYOs (design your owns) with 84 points, 3-21, as usual.) To submit your rollup, just write/type them up and send them in. We'll mail or email your overviews and you can write up your strategies. Your warriors must be created and have strategies entered by the first due date. DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames arenas. TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day schedule. The other two bloodgames arenas will be processed at the summer Face-to- Face. (Note: there will also be bloodgames at the next winter FTF.) MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these three warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion and Victors will receive Bloodgames T-shirts. A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T- shirts will only happen if someone gives us a nice design. One shirt per person. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!