DUEL 2 NEWSLETTER Date : 06/20/2025 Duedate: 07/03/2025 RODEKI ARENA DM 42 TURN 978 This Week's Top Honors THE DUELMASTER IS TEENY TUCKER BETTER BLUES (365) (42-5511) [17-13-0,110] Chartered Recognition Leader Unchartered Recognition Leader TEENY TUCKER BLANABBA BETTER BLUES (365) LUNATIC FRIDGE (439) (42-5511) [17-13-0,110] (42-4903) [2-0-0,18] Popularity Leader This Week's Favorite TEENY TUCKER EEPHUS BETTER BLUES (365) DIAMOND LINGO (477) (42-5511) [17-13-0,110] (42-5607) [1-2-1,6] THE CURRENT TOP TEAM BETTER BLUES (365) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. BETTER BLUES (365) 29 2. MI CASA (485) 15 MI CASA (485) 3. DIAMOND LINGO (477) 9 Unchartered Team 4. LUNATIC FRIDGE (439) 5 5. GRECIAN FORMULA (486) 1 LUNATIC FRIDGE (439) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1*LUNATIC FRIDGE (439) 2 0 0 100. 1/ 2 BETTER BLUES (365) 8 4 0 2- 3 FURRY FURY (463) 21 8 1 72.4 2/ 1 DIAMOND LINGO (477) 7 7 1 3/ 4 MI CASA (485) 62 27 4 69.7 3/ 4 MI CASA (485) 5 0 1 4- 5*WELLSVILLE (489) 12 8 1 60.0 4- 3*WELLSVILLE (489) 4 1 1 5/ 6 BETTER BLUES (365) 129 100 7 56.3 5/ 5 DELVERS (154) 2 4 0 6/ 7 DIAMOND LINGO (477) 106 100 8 51.5 6/ 6*LUNATIC FRIDGE (439) 1 0 0 7/ 8 DELVERS (154) 1213 1736 33 41.1 7/ 9 GRECIAN FORMULA (486) 0 2 0 8/ 9 GRECIAN FORMULA (486) 17 26 0 39.5 8- 8 FURRY FURY (463) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Well, what are you looking at, RODEKI? Ain't you never seen Snide Clemens before? Ah, shaddup and listen to my news. Later days, DIAMOND LINGO, since BETTER BLUES took top team from you this turn, you guys are old news. Gee, I'm impressed, a 3-1-0 is nice, but don't get cocky, BETTER BLUES, the Fates teach humility, and the Fates are proud. Of course, we're all terribly impressed to see BOO BOO DAVIS win a fight and gain 15 points, terribly. Tsk, tsk, BOO BOO DAVIS beat BUCKET and BUCKET lost 7 points. You're breakin' my heart. Looks like RODEKI has some guts at least, LADDER the Duelmaster was this turn's most-challenged warrior. TEENY TUCKER challenged RODEKI's Duelmaster for a shot at the throne. And it's out with the old, in with the new, as TEENY TUCKER takes the Title and last week's bar tab from the old Duelmaster. Heh, heh. Kickbacks and bribes, kickbacks and bribes, how else do you think some of these guys win their fights? Skill? Ha! My mother always told me, 'If you don't have anything nice to say, start talking.' I loved that woman. RODEKI, I am losing what little hope I had in you. BETTER BLUES the most avoided team? What insult will suffice, I cannot say. And it looks like MI CASA avoided them the most this turn. What a pack of would be losers, if you ask me. Hmph. MYRMIDUS was challenged by one of MI CASA's warriors this turn, with HOPE MILLS having a lead of 19 points going into the fight. And sorry to say, HOPE MILLS beat MYRMIDUS, leaving a bad feeling with the crowd. I think exploitive snob is the term I'm looking for. Ah, now we come to my favorite part, where we see all the guys who are dead and gone, and get to see if their team cared. We're all going to die in the end, so why worry if the fate catches up with you sooner that later? I was about to buy a new quill pen the other day, but some fighter took it for an epee. Forgive me for writing with a dagger. Well, I've had enough of this drivel, and I'm sure you have too. Off like a dirty shirt of padded leather. Paste this one in your scrapbooks, you'll need the kindling come this winter-- Snide Clemens DUELMASTER W L K POINTS TEAM NAME TEENY TUCKER 5511 17 13 0 110 BETTER BLUES (365) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME DEAD RED 5540 15 9 1 94 DIAMOND LINGO (477) CHALLENGER ADEPTS W L K POINTS TEAM NAME -THE URINATOR 5572 5 1 1 66 WELLSVILLE (489) ADEPTS W L K POINTS TEAM NAME HOPE MILLS 5520 13 5 1 55 MI CASA (485) HIGH CHEESE 5549 9 10 1 51 DIAMOND LINGO (477) FUNGO 5584 3 2 1 37 DIAMOND LINGO (477) MYRMIDUS 5537 7 8 0 35 GRECIAN FORMULA (486) -PETUNIA 5569 3 0 0 35 WELLSVILLE (489) -PAPER CUT 5570 4 2 0 34 WELLSVILLE (489) CHALLENGER INITIATES W L K POINTS TEAM NAME BOO BOO DAVIS 5609 2 0 0 28 BETTER BLUES (365) INITIATES W L K POINTS TEAM NAME ZORA YOUNG 5602 3 2 0 18 BETTER BLUES (365) BLANABBA 4903 2 0 0 18 LUNATIC FRIDGE (439) BUCKET 5585 3 7 0 16 DELVERS (154) -SNOOP DOGG 5597 1 1 0 13 FURRY FURY (463) RACINE 5608 1 0 0 13 MI CASA (485) EEPHUS 5607 1 2 1 6 DIAMOND LINGO (477) HAMMIE NIXON 5611 0 1 0 1 BETTER BLUES (365) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? BIG BUDDY DOYLE 5550 3 1 0 BETTER BLUES 365 HOPE MILLS 5520 977 DEBBIE DAVIES 5601 0 3 0 BETTER BLUES 365 EEPHUS 5607 976 JUST REVENGED BIG STICK 5563 8 5 1 DIAMOND LINGO 477 THE URINATOR 5572 977 MILFORD 5566 3 2 0 MI CASA 485 FUNGO 5584 975 PERSONAL ADS Yikes! I killed somebody? A musician? How could that be? I am sorry. -- Hope Mills No Lingos in the DM seat? Well, I'll be. -- Homer LAST WEEK'S FIGHTS ZORA YOUNG unbelievably bested EEPHUS in a 5 minute amateur's Bloodfeud fight. TEENY TUCKER handily defeated LADDER in a 1 minute one-sided Challenge Title match. HOPE MILLS outwaited MYRMIDUS in a unpopular 20 minute Challenge brawl. BOO BOO DAVIS overpowered BUCKET in a 1 minute one-sided Challenge fight. DEAD RED bested M. CHARDINEE in a action packed 1 minute brawl. HIGH CHEESE defeated FRATSFA SLAVE in a 1 minute veteran vs. amateur struggle. FUNGO handily defeated OSKSI NOBLE in a 1 minute uneven fight. BLANABBA viciously subdued HAMMIE NIXON in a action packed 2 minute beginner's duel. RACINE vanquished MORDANT DESERTER in a 1 minute one-sided duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |SLASHING ATTACK 3 STRIKING ATTACK 32 - 18 - 1 64 | |TOTAL PARRY 3 PARRY-LUNGE 7 - 4 - 0 64 | |LUNGING ATTACK 2 BASHING ATTACK 15 - 11 - 1 58 | |AIMED BLOW 1 TOTAL PARRY 12 - 10 - 1 55 | |PARRY-LUNGE 1 PARRY-RIPOSTE 3 - 3 - 1 50 | |PARRY-RIPOSTE 1 WALL OF STEEL 1 - 1 - 0 50 | |PARRY-STRIKE 1 LUNGING ATTACK 9 - 11 - 0 45 | |STRIKING ATTACK 1 SLASHING ATTACK 17 - 21 - 1 45 | |BASHING ATTACK 1 AIMED BLOW 8 - 11 - 0 42 | |WALL OF STEEL 0 PARRY-STRIKE 1 - 5 - 0 17 | Turn 978 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 1 - 0 PARRY-STRIKE 0 - 1 3 STRIKING ATTACK PARRY-LUNGE 1 - 0 STRIKING ATTACK 0 - 1 2 SLASHING ATTACK PARRY-RIPOSTE 1 - 0 BASHING ATTACK 0 - 1 1 LUNGING ATTACK LUNGING ATTACK 2 - 0 WALL OF STEEL 0 - 0 1 TOTAL PARRY SLASHING ATTACK 2 - 1 1 PARRY-LUNGE TOTAL PARRY 2 - 1 1 BASHING ATTACK 1 PARRY-RIPOSTE 1 PARRY-STRIKE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK TEENY TUCKER 5511 17 13 0 110 BETTER BLUES (365) SLASHING ATTACK DEAD RED 5540 15 9 1 94 DIAMOND LINGO (477) TOTAL PARRY HOPE MILLS 5520 13 5 1 55 MI CASA (485) PARRY-RIPOSTE FUNGO 5584 3 2 1 37 DIAMOND LINGO (477) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is TEENY TUCKER 5511. The most popular warrior this turn was EEPHUS 5607. The ten other most popular fighters were BLANABBA 4903, DEAD RED 5540, HIGH CHEESE 5549, TEENY TUCKER 5511, RACINE 5608, ZORA YOUNG 5602, BOO BOO DAVIS 5609, FUNGO 5584, HAMMIE NIXON 5611, and BUCKET 5585. The least popular fighter this week was HOPE MILLS 5520. The other ten least popular fighters were MYRMIDUS 5537, BUCKET 5585, HAMMIE NIXON 5611, FUNGO 5584, BOO BOO DAVIS 5609, ZORA YOUNG 5602, RACINE 5608, TEENY TUCKER 5511, HIGH CHEESE 5549, and DEAD RED 5540. The following warriors have traveled to AD after fighting this turn: LADDER (42-5408) DELVERS (154) SUMMER BLOODGAMES 2025 Back by popular demand, we will be hosting a new slow Bloodgames mailed arena beginning in August. We also plan our usual Bloodgames arenas at the summer Face- to-Face. For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. The Bloodgames are coming! At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. Here are the particulars: Face-to-Face style Turn 1 is due Fri July 18 at 9pm at the hotel Bloodgames (DM 98): Turns process with the tournament Strategy changes allowed, bloodfeud challenges only Mail-in style Turn 1 is due Sat July 19 at 9pm at the hotel Bloodgames (DM 99): All turns process overnight, mail-in style. No strategy changes; all ten rounds process one after the other and results will be out Sun morning. Slow Bloodgames (DM 95): Turn 1 is due Weds August 13 Turns process every 28 days Strategy changes allowed, bloodfeud challenges only Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are DYOs (design your owns) with 84 points, 3-21, as usual.) To submit your rollup, just write/type them up and send them in. We'll mail or email your overviews and you can write up your strategies. Your warriors must be created and have strategies entered by the first due date. DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames arenas. TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day schedule. The other two bloodgames arenas will be processed at the summer Face-to- Face. (Note: there will also be bloodgames at the next winter FTF.) MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these three warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion and Victors will receive Bloodgames T-shirts. A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T- shirts will only happen if someone gives us a nice design. One shirt per person. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils! NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS) For those of you who keep track of such things, a few additional warriors graduated from regular DM arenas (including closed arenas) since the last tournament. THUMBSCREW (2-2622) IN COLD BLOOD (329) CALEB DELGADO (17-8016) VOID CONJURERS (642) JACK RABBIT (47-4814) ROYAL FLUSH (48) POISON OAK (47-9449) BASH BROS PARK (766) REPAIR (72-6819) BASH BROS FENCE (784) MANAGER'S WARRIOR (82-37963) SUPERIOR FORCES 5705 (6304) QUEST FOR FIRE (82-43478) ROOKIE MAIDEN 12 (7288) PROPHET'S SONG (84-3573) ROOKIE QUEEN 29 (695) DON'T TREAD (84-18515) ROOKIE METALLICA 10 (3282) HERO OF THE DAY (84-18564) ROOKIE METALLICA 20 (3292) ROZCO (84-47629) ERRTWO (8232) KNIFE (85-11459) ERR 9 (2101) VORTEX (85-35731) 7ERR (6519) SAVANNAH BABY (85-39619) BUKKA & MCTELL (3871) LOKKE (85-44417) RELENTLESS 11 (8101) PANDEMONIUM (85-50106) STEELE RISING 1 (9143) ANOMALY (86-24847) MUTANT ALLIANCE (4540) Congrats to the grads. -- Green Eyes