DUEL 2 NEWSLETTER Date : 06/27/2025 Duedate: 07/10/2025 TRICORUS ARENA DM 51 TURN 925 This Week's Top Honors THE DUELMASTER IS CLOSER DARK HORSEMEN (433) (51-6516) [16-15-0,99] Chartered Recognition Leader Unchartered Recognition Leader CLOSER EAGER BEAVER DARK HORSEMEN (433) WRATHMEN 21-43 (651) (51-6516) [16-15-0,99] (51-6430) [2-2-0,30] Popularity Leader This Week's Favorite CLOSER EAGER BEAVER DARK HORSEMEN (433) WRATHMEN 21-43 (651) (51-6516) [16-15-0,99] (51-6430) [2-2-0,30] THE CURRENT TOP TEAM (80) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. WRATHMEN 21-43 (651) 11 2. DARK HORSEMEN (433) 5 DARK HORSEMEN (433) Unchartered Team WRATHMEN 21-43 (651) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1*DARQUE SOULS 22.B1 (666) 4 0 1 100. 1- 1 THE FELLOWSHIP (129) 5 5 0 2- 4 THE FELLOWSHIP (129) 510 507 28 50.1 2- 2*DARQUE SOULS 22.B1 (666) 4 0 1 3/ 6*WRATHMEN 21-43 (651) 2 2 0 50.0 3/ 3 DARK HORSEMEN (433) 2 1 0 4/ 5 DARK HORSEMEN (433) 1384 1562 36 47.0 4/ 5*WRATHMEN 21-43 (651) 2 1 0 5- 7*TOP FIVE DOUBLES (669) 0 1 0 0.0 5- 6*TOP FIVE DOUBLES (669) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Well, what are you looking at, TRICORUS? Ain't you never seen Snide Clemens before? Ah, shaddup and listen to my news. Of course, we're all terribly impressed to see EAGER BEAVER win a fight and gain 11 points, terribly. And if variety is the spice of life, TRICORUS may be getting bland, as CLOSER stays top dog in the city. Kickbacks and bribes, kickbacks and bribes, how else do you think some of these guys win their fights? Skill? Ha! Well, let's take a look at some more misdeeds of you miserable sword-boys. Ah, now we come to my favorite part, where we see all the guys who are dead and gone, and get to see if their team cared. We're all going to die in the end, so why worry if the fate catches up with you sooner that later? What does the TRICORUS arena have in common with the inns? It's just as comfortable to sleep in either place. Ha ha ha ha! Well, I've had enough of this drivel, and I'm sure you have too. Off like a dirty shirt of padded leather. Paste this one in your scrapbooks, you'll need the kindling come this winter-- Snide Clemens DUELMASTER W L K POINTS TEAM NAME CLOSER 6516 16 15 0 99 DARK HORSEMEN (433) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -DADDY TWOFOOT 6508 15 9 0 98 THE FELLOWSHIP (129) CHAMPIONS W L K POINTS TEAM NAME -SHAGROT 6527 12 5 0 72 THE FELLOWSHIP (129) -BREE 6489 17 10 0 68 THE FELLOWSHIP (129) CHALLENGER INITIATES W L K POINTS TEAM NAME -THOROLUND 6610 2 0 1 33 DARQUE SOULS 22.B1 (666) EAGER BEAVER 6430 2 2 0 30 WRATHMEN 21-43 (651) -GAFFER GAMGEE 6549 5 6 1 28 THE FELLOWSHIP (129) INITIATES W L K POINTS TEAM NAME -CATARINA 6611 2 0 0 19 DARQUE SOULS 22.B1 (666) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? DEES 6626 0 1 0 TOP FIVE DOUBLES 669 THOROLUND 6610 923 PERSONAL ADS LAST WEEK'S FIGHTS CLOSER devastated M. CHARDINEE in a 1 minute mismatched Title fight. EAGER BEAVER vanquished CULT MEMBER in a 1 minute uneven battle. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 1 STRIKING ATTACK 17 - 7 - 0 71 | |STRIKING ATTACK 1 PARRY-LUNGE 4 - 2 - 0 67 | |PARRY-LUNGE 0 SLASHING ATTACK 8 - 5 - 2 62 | |PARRY-STRIKE 0 LUNGING ATTACK 8 - 6 - 0 57 | |PARRY-RIPOSTE 0 BASHING ATTACK 5 - 4 - 0 56 | |LUNGING ATTACK 0 AIMED BLOW 8 - 11 - 0 42 | |SLASHING ATTACK 0 TOTAL PARRY 2 - 4 - 0 33 | |BASHING ATTACK 0 WALL OF STEEL 1 - 3 - 0 25 | |TOTAL PARRY 0 PARRY-STRIKE 0 - 1 - 0 0 | |WALL OF STEEL 0 PARRY-RIPOSTE 0 - 0 - 0 0 | Turn 925 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 1 - 0 PARRY-LUNGE 0 - 0 3 STRIKING ATTACK STRIKING ATTACK 1 - 0 PARRY-STRIKE 0 - 0 2 AIMED BLOW PARRY-RIPOSTE 0 - 0 1 BASHING ATTACK LUNGING ATTACK 0 - 0 1 LUNGING ATTACK SLASHING ATTACK 0 - 0 1 SLASHING ATTACK BASHING ATTACK 0 - 0 TOTAL PARRY 0 - 0 WALL OF STEEL 0 - 0 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK CLOSER 6516 16 15 0 99 DARK HORSEMEN (433) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is CLOSER 6516. The most popular warrior this turn was EAGER BEAVER 6430. The ten other most popular fighters were CLOSER 6516, 0, 0, 0, 0, 0, 0, 0, 0, and 0. The least popular fighter this week was CLOSER 6516. The other ten least popular fighters were EAGER BEAVER 6430, 0, 0, 0, 0, 0, 0, 0, 0, and 0. SUMMER BLOODGAMES 2025 Back by popular demand, we will be hosting a new slow Bloodgames mailed arena beginning in August. We also plan our usual Bloodgames arenas at the summer Face- to-Face. For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. The Bloodgames are coming! At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. Here are the particulars: Face-to-Face style Turn 1 is due Fri July 18 at 9pm at the hotel Bloodgames (DM 98): Turns process with the tournament Strategy changes allowed, bloodfeud challenges only Mail-in style Turn 1 is due Sat July 19 at 9pm at the hotel Bloodgames (DM 99): All turns process overnight, mail-in style. No strategy changes; all ten rounds process one after the other and results will be out Sun morning. Slow Bloodgames (DM 95): Turn 1 is due Weds August 13 Turns process every 28 days Strategy changes allowed, bloodfeud challenges only Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are DYOs (design your owns) with 84 points, 3-21, as usual.) To submit your rollup, just write/type them up and send them in. We'll mail or email your overviews and you can write up your strategies. Your warriors must be created and have strategies entered by the first due date. DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames arenas. TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day schedule. The other two bloodgames arenas will be processed at the summer Face-to- Face. (Note: there will also be bloodgames at the next winter FTF.) MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these three warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion and Victors will receive Bloodgames T-shirts. A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T- shirts will only happen if someone gives us a nice design. One shirt per person. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!