DUEL 2 NEWSLETTER Date : 06/25/2025 Duedate: 07/08/2025 DAL SHANG ARENA DM 65 TURN 860 This Week's Top Honors THE DUELMASTER IS BOSS WALKING BY WHILST I CHATZY (809) (65-8050) [19-9-1,118] Chartered Recognition Leader Unchartered Recognition Leader BOSS WALKING BY SCORPIO WHILST I CHATZY (809) PETS (818) (65-8050) [19-9-1,118] (65-8138) [2-0-0,24] Popularity Leader This Week's Favorite BOSS WALKING BY BOSS WALKING BY WHILST I CHATZY (809) WHILST I CHATZY (809) (65-8050) [19-9-1,118] (65-8050) [19-9-1,118] THE CURRENT TOP TEAM TOURNAMENT BLUES 65 (804) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. WHILST I CHATZY (809) 25 2. PETS (818) 19 TOURNAMENT BLUES 65 (804) 3. STORMLIGHT (813) 14 Unchartered Team 4. TOURNAMENT BLUES 65 (804) 4 5. TEMERE (816) -5 PETS (818) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1 2416 BOURBON ST (811) 10 3 0 76.9 1/ 1 TOURNAMENT BLUES 65 (804) 8 6 0 2- 2 SATAN'S GARDEN (808) 10 5 1 66.7 2/ 2 STORMLIGHT (813) 3 1 0 3/ 4 TOURNAMENT BLUES 65 (804)188 115 12 62.0 3/ 6*PETS (818) 3 2 0 4/ 3 NIGHTSTORMERS (812) 9 6 0 60.0 4- 3*TALES FROM THE CRIP (708) 3 2 0 5/ 8*PETS (818) 3 2 0 60.0 5/ 5 NIGHTSTORMERS (812) 2 1 0 6- 5*TALES FROM THE CRIP (708) 3 2 0 60.0 6/ 7 WHILST I CHATZY (809) 2 4 0 7/ 6 WHILST I CHATZY (809) 50 37 2 57.5 7- 4 SATAN'S GARDEN (808) 1 1 0 8/ 7 STORMLIGHT (813) 11 9 0 55.0 8/ 8 SAND DANCERS (233) 1 2 0 9/ 9 SAND DANCERS (233) 1880 2076 57 47.5 9/ 9*TEMERE (816) 1 2 0 10/10*TEMERE (816) 5 11 0 31.2 10-10 2416 BOURBON ST (811) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Good day, in DAL SHANG a quiet thief gets rich, but a quiet spymaster gets poor. So bring me ale and harken to my tidbits of news. PETS stable has parlayed this turn's 1-0-0 into a 3 space move up the rankings. This brings them up to 3rd place. Good work, guys! And let's see, SCORPIO fought ULTRANEGATOR and gained 19 points and contributed to PETS' 1-0-0. HARRUMPH has lost to LOPEN, falling 6 points, while helping make SAND DANCERS a 0-1-0 turn. This week's Duelmaster bout was between BOSS WALKING BY and our Duelmaster BARRELHOUSE CHUCK, making a challenge. We should ask BOSS WALKING BY about the thrill of victory, and what being the new Duelmaster does for a warrior, she's now the one to ask. Tell me, is nothing sacred? I have heard from unimpeachable sources that The Blazing Unicorn uses trolls in their stew. Talk about gristle! Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.' Inscrutable, but true. I also notice that the WHILST I CHATZY stable was the most avoided team this turn. Come on DAL SHANG, what are you afraid of? And avoiding WHILST I CHATZY more than any other team we find TOURNAMENT BLUES 65. DAL SHANG, are we going to accept, or respect this sort of thing? The most challenged warrior this turn was SAND DANCERS' warrior HARRUMPH. More fighters challenged him than challenged the Duelmaster! The Dark Arena is for those who cannot win, not who cannot lose with grace. Dignity in life or death is the warrior's creed. Is it really true that DAL SHANG has more dishwashers per capita that fighters? Just thought I'd ask... Remember, blood on the purple robe does not change it from a purple robe. Dare to fight bravely. It's been nice chatting with you, until we meet again, keep your swords sharp and your hammers heavy. Until the sun next rises and my pen sets to paper-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME BOSS WALKING BY 8050 19 9 1 118 WHILST I CHATZY (809) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME WINE JONES 8064 16 9 1 112 TOURNAMENT BLUES 65 (804) -BLOODY BEGONIA 8036 7 3 1 99 SATAN'S GARDEN (808) BARRELHOUSE CHUCK 8043 25 17 0 93 TOURNAMENT BLUES 65 (804) -DECADANCE 8075 10 3 0 91 2416 BOURBON ST (811) CHAMPIONS W L K POINTS TEAM NAME MOODY JONES 8093 19 5 2 90 TOURNAMENT BLUES 65 (804) MIDNIGHT MUFFIN 8082 9 6 0 88 NIGHTSTORMERS (812) LOPEN 8089 7 5 0 75 STORMLIGHT (813) CHALLENGER ADEPTS W L K POINTS TEAM NAME LAWNMOWER MAN 8095 10 13 0 64 WHILST I CHATZY (809) LAZY LESTER 8094 13 11 0 63 TOURNAMENT BLUES 65 (804) HARRUMPH 8021 8 39 0 63 SAND DANCERS (233) ADEPTS W L K POINTS TEAM NAME -HOBBER 8114 4 0 0 34 STORMLIGHT (813) CHALLENGER INITIATES W L K POINTS TEAM NAME SCORPIO 8138 2 0 0 24 PETS (818) INITIATES W L K POINTS TEAM NAME ULTRANEGATOR 8123 4 5 0 17 TEMERE (816) -ROSE BUSH 6523 1 0 0 15 TALES FROM THE CRIP (708) -HONDA HUNTS MOOSE 6521 1 0 0 13 TALES FROM THE CRIP (708) -PROXIED TC 6525 1 0 0 10 TALES FROM THE CRIP (708) -FLASH 8137 1 0 0 8 PETS (818) LITTLE HAT JONES 8142 1 1 0 8 TOURNAMENT BLUES 65 (804) -CRIP HUNTS F-150 6524 0 1 0 1 TALES FROM THE CRIP (708) -TC RIPPER 6522 0 1 0 1 TALES FROM THE CRIP (708) -BEATRICE 8140 0 1 0 1 PETS (818) -POLLY 8141 0 1 0 1 PETS (818) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS LAST WEEK'S FIGHTS BARRELHOUSE CHUCK was devastated by BOSS WALKING BY in a 2 minute Challenge fight. LOPEN handily defeated HARRUMPH in a 1 minute one-sided Challenge match. WINE JONES won victory over MIDNIGHT MUFFIN in a 1 minute brawl. MOODY JONES viciously subdued LAWNMOWER MAN in a exciting 2 minute veteran's fight. LAZY LESTER devastated DENGAN THE TRADER in a 3 minute bloody one-sided duel. ULTRANEGATOR was overpowered by SCORPIO in a 1 minute mismatched brawl. LITTLE HAT JONES defeated NORMAR THE BLOND in a 3 minute beginner's melee. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 3 WALL OF STEEL 5 - 1 - 0 83 | |BASHING ATTACK 3 SLASHING ATTACK 3 - 1 - 1 75 | |TOTAL PARRY 2 LUNGING ATTACK 28 - 15 - 0 65 | |PARRY-STRIKE 1 TOTAL PARRY 8 - 5 - 0 62 | |STRIKING ATTACK 1 AIMED BLOW 8 - 5 - 0 62 | |AIMED BLOW 1 STRIKING ATTACK 9 - 6 - 0 60 | |PARRY-RIPOSTE 1 PARRY-STRIKE 6 - 5 - 0 55 | |PARRY-LUNGE 0 PARRY-RIPOSTE 4 - 5 - 0 44 | |SLASHING ATTACK 0 BASHING ATTACK 8 - 20 - 0 29 | |WALL OF STEEL 0 PARRY-LUNGE 0 - 0 - 0 0 | Turn 860 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-STRIKE 1 - 0 BASHING ATTACK 1 - 2 4 LUNGING ATTACK LUNGING ATTACK 3 - 0 AIMED BLOW 0 - 1 2 STRIKING ATTACK STRIKING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 2 BASHING ATTACK TOTAL PARRY 1 - 1 PARRY-RIPOSTE 0 - 1 1 TOTAL PARRY SLASHING ATTACK 0 - 0 1 AIMED BLOW WALL OF STEEL 0 - 0 1 PARRY-STRIKE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK BOSS WALKING BY 8050 19 9 1 118 WHILST I CHATZY (809) TOTAL PARRY BARRELHOUSE CHUCK 8043 25 17 0 93 TOURNAMENT BLUES 65 (804) AIMED BLOW MIDNIGHT MUFFIN 8082 9 6 0 88 NIGHTSTORMERS (812) STRIKING ATTACK LOPEN 8089 7 5 0 75 STORMLIGHT (813) PARRY-STRIKE LAZY LESTER 8094 13 11 0 63 TOURNAMENT BLUES 65 (804) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is BOSS WALKING BY 8050. The most popular warrior this turn was BOSS WALKING BY 8050. The ten other most popular fighters were MOODY JONES 8093, LAZY LESTER 8094, LOPEN 8089, WINE JONES 8064, SCORPIO 8138, BARRELHOUSE CHUCK 8043, MIDNIGHT MUFFIN 8082, LAWNMOWER MAN 8095, HARRUMPH 8021, and ULTRANEGATOR 8123. The least popular fighter this week was LITTLE HAT JONES 8142. The other ten least popular fighters were ULTRANEGATOR 8123, HARRUMPH 8021, LAWNMOWER MAN 8095, MIDNIGHT MUFFIN 8082, BARRELHOUSE CHUCK 8043, SCORPIO 8138, WINE JONES 8064, LOPEN 8089, LAZY LESTER 8094, and MOODY JONES 8093. SUMMER BLOODGAMES 2025 Back by popular demand, we will be hosting a new slow Bloodgames mailed arena beginning in August. We also plan our usual Bloodgames arenas at the summer Face- to-Face. For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. The Bloodgames are coming! At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. Here are the particulars: Face-to-Face style Turn 1 is due Fri July 18 at 9pm at the hotel Bloodgames (DM 98): Turns process with the tournament Strategy changes allowed, bloodfeud challenges only Mail-in style Turn 1 is due Sat July 19 at 9pm at the hotel Bloodgames (DM 99): All turns process overnight, mail-in style. No strategy changes; all ten rounds process one after the other and results will be out Sun morning. Slow Bloodgames (DM 95): Turn 1 is due Weds August 13 Turns process every 28 days Strategy changes allowed, bloodfeud challenges only Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are DYOs (design your owns) with 84 points, 3-21, as usual.) To submit your rollup, just write/type them up and send them in. We'll mail or email your overviews and you can write up your strategies. Your warriors must be created and have strategies entered by the first due date. DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames arenas. TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day schedule. The other two bloodgames arenas will be processed at the summer Face-to- Face. (Note: there will also be bloodgames at the next winter FTF.) MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these three warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion and Victors will receive Bloodgames T-shirts. A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T- shirts will only happen if someone gives us a nice design. One shirt per person. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!