DUEL 2 NEWSLETTER

Date   : 06/19/2025    Duedate: 07/02/2025

JADE MOUNTAIN ARENA

DM 75    TURN 815

This Week's Top Honors

THE DUELMASTER IS

TREMORS BACKLASH
THAT WAS LIMITED (377)
(75-4204) [13-5-0,122]

Chartered Recognition Leader   Unchartered Recognition Leader

TREMORS BACKLASH               MR. GREENJEANS
THAT WAS LIMITED (377)         FRIENDLIES (380)
(75-4204) [13-5-0,122]         (75-4242) [4-0-0,55]

Popularity Leader              This Week's Favorite

ANOTHER MOUNTAIN               MR. GREENJEANS
SAND DANCERS (67)              FRIENDLIES (380)
(75-4104) [21-31-1,95]         (75-4242) [4-0-0,55]

THE CURRENT TOP TEAM

FRIENDLIES (380)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DARK TIDE (116)               33 
2. ZOMBIE SQUAD 112720 (351)     12    THAT WAS LIMITED (377)
3. PI KAPPA PI'S (176)           12    Unchartered Team
4. FRIENDLIES (380)              11 
5. 4 LETTER SNACKS (379)         10    4 LETTER SNACKS (379)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2*4 LETTER SNACKS (379)      4   1  0 80.0   1/ 1*FRIENDLIES (380)          7  3 0
 2/ 1*FRIENDLIES (380)          10   4  0 71.4   2/ 4 DARK TIDE (116)           6  3 0
 3/ 3 THAT WAS LIMITED (377)    16   8  0 66.7   3/ 3 ZOMBIE SQUAD 112720 (351) 5  4 0
 4- 4 PAISLEY PARK (373)        41  22  1 65.1   4/ 2 PI KAPPA PI'S (176)       5 10 0
 5- 5 VULGAR UNICORN (374)      11   7  1 61.1   5/ 7 THAT WAS LIMITED (377)    3  0 0
 6/ 6 ZOMBIE SQUAD 112720 (351) 42  32  0 56.8   6/ 8*4 LETTER SNACKS (379)     3  0 0
 7/ 8 DARK TIDE (116)          111 118  8 48.5   7/10 SAND DANCERS (67)         2  4 0
 8/ 7 TEMERE NOMEN (376)        26  28  0 48.1   8- 6 VULGAR UNICORN (374)      1  0 0
 9/ 9 SAND DANCERS (67)        1659 2197 48 43.0   9- 5 PAISLEY PARK (373)        1  1 0
10/10 PI KAPPA PI'S (176)      173 289  4 37.4  10/ 9 TEMERE NOMEN (376)        1  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Greetings warriors!  It is I, Zontani Sharp Eyes, here to bring report of the 
clash and bustle of the weekly JADE MOUNTAIN games.  Fortune did not smile upon 
PAISLEY PARK this time out who this turn suffered a fall into 9th position in the 
wake of a 0-0-0 round.  Warriors--remember that glory waits always around the corner! 
Witness how this week SAND DANCERS went 1-1-0 to move up 3 in the rankings.  Did only 
my eyes note the 3-0-0 record which DARK TIDE managed to post this round?  I don't 
doubt that such a record will draw challengers!  EDGE caught the eye of many in the 
gladiatorial commission as he skillfully bested TALK-TO-DEATH and was awarded 20 
points in recognition.  In one of the week's more notable duels, MR. GREENJEANS put 
down EARTH GOLEM, causing it to lose 10 points of recognition in the process.  
Although ANOTHER MOUNTAIN made a valiant effort, it did not suffice to topple the 
reign of victorious TREMORS BACKLASH.  No confirmation, but my sources claim that the 
top team has gained their position using magical aids.  Charmed weapons perhaps?   
     Many and various are the arts of battle.  In JADE MOUNTAIN "art" is a word that 
has long since passed from the language!  JADE MOUNTAIN, city of gladiators!  Mighty 
among the names of thy guilds is PI KAPPA PI'S, a guild shunned and avoided by many 
in the weekly duels.  If you didn't look down dark alleys you'd have been hard 
pressed to find any of FRIENDLIES last week.  Busy avoiding PI KAPPA PI'S?  Loose 
talk at the arena has reached my ears and it but confirms the knowledge that many 
fighters are after M&MS.  Watch your back!   
     Vendettas.  Bloodied blades and broken spears.  Indeed the city has seen more 
than its fair share of red in recent times.  Fate is a fickle mistress.  She showers 
the miserable with fortune but sets enemies against the victorious.  Remember this!   
     A thought before I go.  Each warrior practices one style, but must not the wise 
manager learn the secrets of them all?  More than a sharp eye must I keep, indeed a 
stout pair of legs must I keep as well!  The endless paths of Alastari await me!  
Till next we meet remember:  a fool flies into a rage quickly and often.  The wise 
are angered by the same thing only once.  Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 TREMORS BACKLASH 4204        13   5  0 122         THAT WAS LIMITED (377)    

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-KISS 4195                    10   3  0  97         PAISLEY PARK (373)        
 ANOTHER MOUNTAIN 4104        21  31  1  95         SAND DANCERS (67)         
-VAGO 4152                    14   5  1  92         DARK TIDE (116)           
-GLAMOROUS LIFE 4158          12   7  0  91         PAISLEY PARK (373)        

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 KORIMAKO 4198                13   3  0  85         ZOMBIE SQUAD 112720 (351) 
 STEG 4207                    13   4  0  85         DARK TIDE (116)           
 SALLY 4180                   14  13  0  67         PI KAPPA PI'S (176)       

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-JAMIE THE RED 4162            7   3  1  66         VULGAR UNICORN (374)      
 VALO VEE 1423                11  14  2  64         DARK TIDE (116)           
 MILLIE 4179                  10  17  0  62         PI KAPPA PI'S (176)       
 FAITH 4238                    8   2  0  61         ZOMBIE SQUAD 112720 (351) 

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 MR. GREENJEANS 4242           4   0  0  55         FRIENDLIES (380)          
 DUCK 4225                     7   4  0  54         ZOMBIE SQUAD 112720 (351) 
 JANE 4172                    10  19  0  49         PI KAPPA PI'S (176)       
 ANNIE 4142                    7  28  0  49         PI KAPPA PI'S (176)       
 BAMBI 4213                    8   9  1  46         PI KAPPA PI'S (176)       
 EARTH GOLEM 4188              8  12  0  36         TEMERE NOMEN (376)        

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 M&MS 4233                     4   1  0  30         4 LETTER SNACKS (379)     
-MR. MAGOO 4241                2   0  0  24         FRIENDLIES (380)          

INITIATES                      W   L  K POINTS      TEAM NAME                  
 EDGE 4252                     1   0  0  20         DARK TIDE (116)           
 SNOOPY 4240                   2   2  0  19         FRIENDLIES (380)          

INITIATES                      W   L  K POINTS      TEAM NAME                  
 MOUNTAIN 4239                 3   5  0  14         SAND DANCERS (67)         
-NANCY DREW 4245               1   0  0   7         FRIENDLIES (380)          
-BIG BIRD 4244                 1   2  0   5         FRIENDLIES (380)          

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

MR. GREENJEANS devastated EARTH GOLEM in a 2 minute mismatched Challenge fight.
SNOOPY slimly lost to M&MS in a 3 minute gory Challenge match.
TREMORS BACKLASH vanquished ANOTHER MOUNTAIN in a 1 minute mismatched Title brawl.
KORIMAKO overpowered MILLIE in a 1 minute one-sided fight.
STEG bested MING-CHANG THE SLY in a 5 minute brawl.
DUCK lost to SALLY in a 1 minute fight.
VALO VEE devastated ANNIE in a 1 minute mismatched match.
JANE was handily defeated by FAITH in a 2 minute uneven fight.
BAMBI viciously subdued STONEFACE MIKARN in a 1 minute expert vs. beginner duel.
MOUNTAIN won victory over GUARDSMAN TAN in a 1 minute fight.
EDGE overpowered TALK-TO-DEATH in a 1 minute uneven match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|PARRY-LUNGE                      5         PARRY-STRIKE       2 -   0 -  0     100  |
|AIMED BLOW                       3         STRIKING ATTACK    6 -   1 -  1      86  |
|WALL OF STEEL                    3         SLASHING ATTACK   26 -   8 -  0      76  |
|SLASHING ATTACK                  2         LUNGING ATTACK    18 -   9 -  0      67  |
|LUNGING ATTACK                   2         AIMED BLOW        17 -  15 -  0      53  |
|PARRY-RIPOSTE                    1         PARRY-RIPOSTE      5 -   5 -  0      50  |
|STRIKING ATTACK                  1         BASHING ATTACK     5 -   5 -  0      50  |
|BASHING ATTACK                   1         PARRY-LUNGE       20 -  25 -  0      44  |
|PARRY-STRIKE                     0         WALL OF STEEL     16 -  22 -  1      42  |
|TOTAL PARRY                      0         TOTAL PARRY        4 -   8 -  0      33  |

Turn 815 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     WALL OF STEEL      1 -  2         3  SLASHING ATTACK
SLASHING ATTACK    2 -  0     PARRY-STRIKE       0 -  0         2  AIMED BLOW     
STRIKING ATTACK    1 -  0     BASHING ATTACK     0 -  1         2  PARRY-LUNGE    
AIMED BLOW         2 -  1     TOTAL PARRY        0 -  0         1  LUNGING ATTACK 
PARRY-LUNGE        3 -  2                                       1  BASHING ATTACK 
LUNGING ATTACK     1 -  1                                       1  TOTAL PARRY    
                                                                1  PARRY-RIPOSTE  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       TREMORS BACKLASH 4204      13   5  0  122 THAT WAS LIMITED (377)
PARRY-LUNGE      STEG 4207                  13   4  0   85 DARK TIDE (116)
PARRY-RIPOSTE    SALLY 4180                 14  13  0   67 PI KAPPA PI'S (176)
LUNGING ATTACK   FAITH 4238                  8   2  0   61 ZOMBIE SQUAD 112720 (351)
STRIKING ATTACK  MR. GREENJEANS 4242         4   0  0   55 FRIENDLIES (380)
Note: Warriors have a winning record and are an Adept or Above.

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
The overall popularity leader is ANOTHER MOUNTAIN 4104.  The most popular warrior 
this turn was MR. GREENJEANS 4242.  The ten other most popular fighters were M&MS 
4233, BAMBI 4213, STEG 4207, VALO VEE 1423, FAITH 4238, SNOOPY 4240, TREMORS BACKLASH 
4204, SALLY 4180, EDGE 4252, and EARTH GOLEM 4188.

The least popular fighter this week was JANE 4172.  The other ten least popular 
fighters were ANNIE 4142, MILLIE 4179, ANOTHER MOUNTAIN 4104, MOUNTAIN 4239, DUCK 
4225, KORIMAKO 4198, EARTH GOLEM 4188, EDGE 4252, SALLY 4180, and TREMORS BACKLASH 
4204.

The following warriors will travel to AD after next turn:

ANOTHER MOUNTAIN (75-4104) SAND DANCERS (67)

                                SUMMER BLOODGAMES 2025

Back by popular demand, we will be hosting a new slow Bloodgames mailed arena 
beginning in August. We also plan our usual Bloodgames arenas at the summer Face-
to-Face.  

For those of you who always wanted the chance to manage the last warrior standing 
alive upon the arena sands, your day has come.  The Bloodgames are coming! 

At the end of the ten turns, even though several warriors, bruised and scarred, MAY 
yet live, only one will be crowned Champion of the Bloodgames.  And in this game mere 
survival counts for little.  A great general once said, "The object of battle is not 
to die for your cause, but to make your enemy die for his."  This general would have 
greatly enjoyed the Duelmasters Bloodgames.  Here are the particulars: 

  Face-to-Face style          Turn 1 is due Fri July 18 at 9pm at the hotel
  Bloodgames (DM 98):         Turns process with the tournament 
	                      Strategy changes allowed, bloodfeud challenges only 

  Mail-in style               Turn 1 is due Sat July 19 at 9pm at the hotel
  Bloodgames (DM 99):         All turns process overnight, mail-in style.
	                      No strategy changes; all ten rounds process one
                              after the other and results will be out Sun morning.
 
  Slow Bloodgames (DM 95):    Turn 1 is due Weds August 13 
                              Turns process every 28 days
	                      Strategy changes allowed, bloodfeud challenges only 
          
Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are DYOs (design your owns) with 84 
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them 
in.  We'll mail or email your overviews and you can write up your strategies. Your 
warriors must be created and have strategies entered by the first due date. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular 
challenges, only bloodfeuds.  There will be no DA challenges in any of the bloodgames 
arenas.

TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day 
schedule.  The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors 
with the greatest number of kills at the end of Turn 10, with one other important 
consideration:  Each of these three warriors must be of a different fighting style.  
Win/loss records and, if necessary, recognition points will only be used to determine 
awards if there is a tie.  

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion and Victors will receive Bloodgames T-shirts.

A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T-
shirts will only happen if someone gives us a nice design. One shirt per person.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

For those of you who keep track of such things, a few additional warriors graduated 
from regular DM arenas (including closed arenas) since the last tournament. 

                       THUMBSCREW (2-2622) IN COLD BLOOD  (329) 
                    CALEB DELGADO (17-8016) VOID CONJURERS  (642) 
                       JACK RABBIT (47-4814) ROYAL FLUSH  (48) 
                      POISON OAK (47-9449) BASH BROS PARK  (766) 
                       REPAIR (72-6819) BASH BROS FENCE  (784) 
              MANAGER'S WARRIOR (82-37963) SUPERIOR FORCES 5705  (6304) 
                  QUEST FOR FIRE (82-43478) ROOKIE MAIDEN 12  (7288) 
                   PROPHET'S SONG (84-3573) ROOKIE QUEEN 29  (695) 
                  DON'T TREAD (84-18515) ROOKIE METALLICA 10  (3282) 
                HERO OF THE DAY (84-18564) ROOKIE METALLICA 20  (3292) 
                           ROZCO (84-47629) ERRTWO  (8232) 
                            KNIFE (85-11459) ERR 9  (2101) 
                            VORTEX (85-35731) 7ERR  (6519) 
                   SAVANNAH BABY (85-39619) BUKKA & MCTELL  (3871) 
                        LOKKE (85-44417) RELENTLESS 11  (8101) 
                    PANDEMONIUM (85-50106) STEELE RISING 1  (9143) 
                      ANOMALY (86-24847) MUTANT ALLIANCE  (4540) 

Congrats to the grads. -- Green Eyes