DUEL 2 NEWSLETTER

Date   : 06/26/2025    Duedate: 07/09/2025

BLACKSTONE ARENA

DM 84    TURN 444

This Week's Top Honors

THE DUELMASTER IS

NOODLE
WOLF AND MAN 3 (2653)
(84-15057) [11-2-1,113]

Chartered Recognition Leader   Unchartered Recognition Leader

NOODLE                         GIRLS GIRLS GIRLS
WOLF AND MAN 3 (2653)          ROOKIE CRUE 11 (4200)
(84-15057) [11-2-1,113]        (84-23711) [5-0-1,51]

Popularity Leader              This Week's Favorite

GET UP                         NOODLE
ROOKIE HALEN 18 (4791)         WOLF AND MAN 3 (2653)
(84-27025) [17-18-1,111]       (84-15057) [11-2-1,113]

THE CURRENT TOP TEAM

POSITION IS EMPTY

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. ROOKIE HALEN 18 (4791)        14 
2. ROOKIE CRUE 11 (4200)         14    WOLF AND MAN 3 (2653)
3. WOLF AND MAN 3 (2653)         12    Unchartered Team
4. PROJECT MAYHEM 34 (8972)      9  
5. OF WOLF & MAN 24 (592)        7     ROOKIE CRUE 11 (4200)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*ROOKIE CRUE 11 (4200)      5   0  1 100.   1/ 1 ROOKIE HALEN 18 (4791)    3  0 1
 2- 2*CRAZY 88 7 (2078)          6   1  0 85.7   2/ 2*ROOKIE CRUE 11 (4200)     3  0 1
 3/ 3 WOLF AND MAN 3 (2653)     11   2  1 84.6   3/ 4 WOLF AND MAN 3 (2653)     3  0 0
 4/ 5 PROJECT MAYHEM 15 (8175)  13   6  0 68.4   4/ 3 ROOKIE QUEEN 9 (675)      3  0 0
 5/10 ROOKIE QUEEN 9 (675)       7   4  0 63.6   5/ 6 PROJECT MAYHEM 34 (8972)  2  1 0
 6/ 6 OF WOLF AND MAN 3 (834)    8   5  1 61.5   6/ 7 PROJECT MAYHEM 15 (8175)  2  1 0
 7/12 ROOKIE STYX 2 (1201)      44  33  2 57.1   7/ 8 OF WOLF & MAN 24 (592)    2  1 0
 8-13 MOTHER'S MILK (4751)      30  23  2 56.6   8- 5*CRAZY 88 7 (2078)         1  0 0
 9-14*CRAZY 88 2 (2073)          2   2  0 50.0   9-13 MOTHER'S MILK (4751)      1  1 0
10/17 OF WOLF & MAN 24 (592)    17  18  1 48.6  10-16*CRAZY 88 2 (2073)         1  1 0
11-16 OF WOLF & MAN 27 (609)    11  12  0 47.8  11/14 OF WOLF AND MAN 3 (834)   1  2 0
12/18 ROOKIE HALEN 18 (4791)    17  19  1 47.2  12/17 ROOKIE STYX 2 (1201)      0  3 0
13-19 ANIME LEGENDS 3 (6352)     8  10  0 44.4  13-15 ANIME LEGENDS 3 (6352)    0  2 0
14/21 PROJECT MAYHEM 34 (8972)  15  21  0 41.7  14-18 DARK B-SIDE (4757)        0  2 0
15-20 DARK B-SIDE (4757)        13  19  1 40.6  15-19 OF WOLF & MAN 27 (609)    0  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Greetings, warriors of BLACKSTONE!  Once again I've been called out of 
retirement for my abilities and insights into Spyreporting.  Ya gotta be quick on yer 
feet!  Keep your elbow off the table!  Thrust!  Block out the pain!  CRAZY 88 2 is 
now ranked 10th with a 0-0-0 turn.  What's with GET UP?  He actually beat OF WOLF AND 
MAN 3's TY'BOR, and walked away with 14 more points from the fight.  Laughs were big 
at ROOKIE HALEN 18 while they watched GET UP clobber TY'BOR.  He lost 11 points and 
got bruised from objects thrown from the stands.  I can barely restrain my enthusiam 
for WOLF AND MAN 3's outstanding member, Duelmaster NOODLE.  Wouldn't it be nice to 
have live subjects to practice on?  I hear some team is looking into the uses of 
convicted prisoners.   
     If at first you don't succeed, avoid.  That'll get you in the Spyreports.   
     Warriors of BLACKSTONE unite.  You have only your games to lose!  Many a warrior 
has met his fate in a hungover stupor.  You young rapscallions, take note!   
     Who knows what the future holds for a warrior.  More fights, there's no doubt.  
Are you as tired of reading this as I am of writing it?  Actually, I guess I'm 
writing it before you read it.  Oh, well.  Remember--a good fighter needs both good 
skills and good luck.  Until next time,-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 NOODLE 15057                 11   2  1 113         WOLF AND MAN 3 (2653)     

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 GET UP 27025                 17  18  1 111         ROOKIE HALEN 18 (4791)    
 ROBERT PAULSON 47 47335      13   6  0  98         PROJECT MAYHEM 15 (8175)  
-CRAZY 20 11451                6   1  0  93         CRAZY 88 7 (2078)         

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 TY'BOR 4276                   8   5  1  88         OF WOLF AND MAN 3 (834)   
 ROBERT PAULSON 107 52197     14  21  0  82         PROJECT MAYHEM 34 (8972)  

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-CRAZY 4 11430                 2   2  0  60         CRAZY 88 2 (2073)         
 SAVE ME 3475                  7   4  0  58         ROOKIE QUEEN 9 (675)      

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 GIRLS GIRLS GIRLS 23711       5   0  1  51         ROOKIE CRUE 11 (4200)     
-PUNK ROCK CLASSIC 57223       4   2  0  45         MOTHER'S MILK (4751)      
-IMPRESSION 47160              2   5  0  39         DARK B-SIDE (4757)        

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
DAME 3251               0  0 0 LAME MOVIES 636      CHAOTIC EVIL 39018     349  
CERTA 3080              9 11 0 OF WOLF & MAN 27 609 GET UP 27025           443  

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

ROBERT PAULSON 47 was viciously subdued by NOODLE in a 2 minute master's Title fight.
LIGHT UP was viciously subdued by ZIEC in a action packed 4 minute veteran's match.
GET UP devastated TY'BOR in a 1 minute one-sided fight.
ROBERT PAULSON 107 demolished CONVICTED ASSASSIN in a 1 minute mismatched competition.
SAVE ME won victory over DANGEROUS CRIMINAL in a 3 minute fight.
GIRLS GIRLS GIRLS devastated THE USEROUS MERCHANT in a 1 minute mismatched match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   4         WALL OF STEEL      2 -   0 -  0     100  |
|TOTAL PARRY                      3         SLASHING ATTACK   10 -   3 -  0      77  |
|SLASHING ATTACK                  1         PARRY-STRIKE       3 -   1 -  0      75  |
|BASHING ATTACK                   1         PARRY-RIPOSTE      7 -   3 -  0      70  |
|AIMED BLOW                       0         STRIKING ATTACK   19 -   9 -  0      68  |
|PARRY-LUNGE                      0         BASHING ATTACK     5 -   3 -  1      63  |
|PARRY-STRIKE                     0         TOTAL PARRY       31 -  23 -  0      57  |
|PARRY-RIPOSTE                    0         LUNGING ATTACK    32 -  27 -  3      54  |
|STRIKING ATTACK                  0         AIMED BLOW        29 -  26 -  2      53  |
|WALL OF STEEL                    0         PARRY-LUNGE        7 -  10 -  0      41  |

Turn 444 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

SLASHING ATTACK    1 -  0     TOTAL PARRY        1 -  2         4  LUNGING ATTACK 
BASHING ATTACK     1 -  0     AIMED BLOW         0 -  0         2  TOTAL PARRY    
LUNGING ATTACK     3 -  1     PARRY-LUNGE        0 -  0         2  STRIKING ATTACK
                              PARRY-STRIKE       0 -  0         1  SLASHING ATTACK
                              PARRY-RIPOSTE      0 -  0         1  BASHING ATTACK 
                              STRIKING ATTACK    0 -  0         1  PARRY-RIPOSTE  
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
SLASHING ATTACK  NOODLE 15057               11   2  1  113 WOLF AND MAN 3 (2653)
TOTAL PARRY      ROBERT PAULSON 47 -18201   13   6  0   98 PROJECT MAYHEM 15 (8175)
BASHING ATTACK   GIRLS GIRLS GIRLS 23711     5   0  1   51 ROOKIE CRUE 11 (4200)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is GET UP 27025.  The most popular warrior this turn 
was NOODLE 15057.  The ten other most popular fighters were ROBERT PAULSON 47 -18201, 
LIGHT UP 6365, GET UP 27025, ROBERT PAULSON 107 -13339, GIRLS GIRLS GIRLS 23711, SAVE 
ME 3475, TY'BOR 4276,  0,  0, and  0.

The least popular fighter this week was TY'BOR 4276.  The other ten least popular 
fighters were SAVE ME 3475, GIRLS GIRLS GIRLS 23711, ROBERT PAULSON 107 -13339, GET 
UP 27025, LIGHT UP 6365, ROBERT PAULSON 47 -18201, NOODLE 15057,  0,  0, and  0.

The following warriors have traveled to AD after fighting this turn:

ZIEC (84-2995) OF WOLF & MAN 24

                                SUMMER BLOODGAMES 2025

Back by popular demand, we will be hosting a new slow Bloodgames mailed arena 
beginning in August. We also plan our usual Bloodgames arenas at the summer Face-
to-Face.  

For those of you who always wanted the chance to manage the last warrior standing 
alive upon the arena sands, your day has come.  The Bloodgames are coming! 

At the end of the ten turns, even though several warriors, bruised and scarred, MAY 
yet live, only one will be crowned Champion of the Bloodgames.  And in this game mere 
survival counts for little.  A great general once said, "The object of battle is not 
to die for your cause, but to make your enemy die for his."  This general would have 
greatly enjoyed the Duelmasters Bloodgames.  Here are the particulars: 

  Face-to-Face style          Turn 1 is due Fri July 18 at 9pm at the hotel
  Bloodgames (DM 98):         Turns process with the tournament 
	                      Strategy changes allowed, bloodfeud challenges only 

  Mail-in style               Turn 1 is due Sat July 19 at 9pm at the hotel
  Bloodgames (DM 99):         All turns process overnight, mail-in style.
	                      No strategy changes; all ten rounds process one
                              after the other and results will be out Sun morning.
 
  Slow Bloodgames (DM 95):    Turn 1 is due Weds August 13 
                              Turns process every 28 days
	                      Strategy changes allowed, bloodfeud challenges only 
          
Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are DYOs (design your owns) with 84 
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them 
in.  We'll mail or email your overviews and you can write up your strategies. Your 
warriors must be created and have strategies entered by the first due date. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular 
challenges, only bloodfeuds.  There will be no DA challenges in any of the bloodgames 
arenas.

TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day 
schedule.  The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors 
with the greatest number of kills at the end of Turn 10, with one other important 
consideration:  Each of these three warriors must be of a different fighting style.  
Win/loss records and, if necessary, recognition points will only be used to determine 
awards if there is a tie.  

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion and Victors will receive Bloodgames T-shirts.

A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T-
shirts will only happen if someone gives us a nice design. One shirt per person.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!