DUEL 2 NEWSLETTER Date : 06/26/2025 Duedate: 07/09/2025 BLACKSTONE ARENA DM 84 TURN 444 This Week's Top Honors THE DUELMASTER IS NOODLE WOLF AND MAN 3 (2653) (84-15057) [11-2-1,113] Chartered Recognition Leader Unchartered Recognition Leader NOODLE GIRLS GIRLS GIRLS WOLF AND MAN 3 (2653) ROOKIE CRUE 11 (4200) (84-15057) [11-2-1,113] (84-23711) [5-0-1,51] Popularity Leader This Week's Favorite GET UP NOODLE ROOKIE HALEN 18 (4791) WOLF AND MAN 3 (2653) (84-27025) [17-18-1,111] (84-15057) [11-2-1,113] THE CURRENT TOP TEAM POSITION IS EMPTY TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. ROOKIE HALEN 18 (4791) 14 2. ROOKIE CRUE 11 (4200) 14 WOLF AND MAN 3 (2653) 3. WOLF AND MAN 3 (2653) 12 Unchartered Team 4. PROJECT MAYHEM 34 (8972) 9 5. OF WOLF & MAN 24 (592) 7 ROOKIE CRUE 11 (4200) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1*ROOKIE CRUE 11 (4200) 5 0 1 100. 1/ 1 ROOKIE HALEN 18 (4791) 3 0 1 2- 2*CRAZY 88 7 (2078) 6 1 0 85.7 2/ 2*ROOKIE CRUE 11 (4200) 3 0 1 3/ 3 WOLF AND MAN 3 (2653) 11 2 1 84.6 3/ 4 WOLF AND MAN 3 (2653) 3 0 0 4/ 5 PROJECT MAYHEM 15 (8175) 13 6 0 68.4 4/ 3 ROOKIE QUEEN 9 (675) 3 0 0 5/10 ROOKIE QUEEN 9 (675) 7 4 0 63.6 5/ 6 PROJECT MAYHEM 34 (8972) 2 1 0 6/ 6 OF WOLF AND MAN 3 (834) 8 5 1 61.5 6/ 7 PROJECT MAYHEM 15 (8175) 2 1 0 7/12 ROOKIE STYX 2 (1201) 44 33 2 57.1 7/ 8 OF WOLF & MAN 24 (592) 2 1 0 8-13 MOTHER'S MILK (4751) 30 23 2 56.6 8- 5*CRAZY 88 7 (2078) 1 0 0 9-14*CRAZY 88 2 (2073) 2 2 0 50.0 9-13 MOTHER'S MILK (4751) 1 1 0 10/17 OF WOLF & MAN 24 (592) 17 18 1 48.6 10-16*CRAZY 88 2 (2073) 1 1 0 11-16 OF WOLF & MAN 27 (609) 11 12 0 47.8 11/14 OF WOLF AND MAN 3 (834) 1 2 0 12/18 ROOKIE HALEN 18 (4791) 17 19 1 47.2 12/17 ROOKIE STYX 2 (1201) 0 3 0 13-19 ANIME LEGENDS 3 (6352) 8 10 0 44.4 13-15 ANIME LEGENDS 3 (6352) 0 2 0 14/21 PROJECT MAYHEM 34 (8972) 15 21 0 41.7 14-18 DARK B-SIDE (4757) 0 2 0 15-20 DARK B-SIDE (4757) 13 19 1 40.6 15-19 OF WOLF & MAN 27 (609) 0 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Greetings, warriors of BLACKSTONE! Once again I've been called out of retirement for my abilities and insights into Spyreporting. Ya gotta be quick on yer feet! Keep your elbow off the table! Thrust! Block out the pain! CRAZY 88 2 is now ranked 10th with a 0-0-0 turn. What's with GET UP? He actually beat OF WOLF AND MAN 3's TY'BOR, and walked away with 14 more points from the fight. Laughs were big at ROOKIE HALEN 18 while they watched GET UP clobber TY'BOR. He lost 11 points and got bruised from objects thrown from the stands. I can barely restrain my enthusiam for WOLF AND MAN 3's outstanding member, Duelmaster NOODLE. Wouldn't it be nice to have live subjects to practice on? I hear some team is looking into the uses of convicted prisoners. If at first you don't succeed, avoid. That'll get you in the Spyreports. Warriors of BLACKSTONE unite. You have only your games to lose! Many a warrior has met his fate in a hungover stupor. You young rapscallions, take note! Who knows what the future holds for a warrior. More fights, there's no doubt. Are you as tired of reading this as I am of writing it? Actually, I guess I'm writing it before you read it. Oh, well. Remember--a good fighter needs both good skills and good luck. Until next time,-- Olaf Modeen DUELMASTER W L K POINTS TEAM NAME NOODLE 15057 11 2 1 113 WOLF AND MAN 3 (2653) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME GET UP 27025 17 18 1 111 ROOKIE HALEN 18 (4791) ROBERT PAULSON 47 47335 13 6 0 98 PROJECT MAYHEM 15 (8175) -CRAZY 20 11451 6 1 0 93 CRAZY 88 7 (2078) CHAMPIONS W L K POINTS TEAM NAME TY'BOR 4276 8 5 1 88 OF WOLF AND MAN 3 (834) ROBERT PAULSON 107 52197 14 21 0 82 PROJECT MAYHEM 34 (8972) CHALLENGER ADEPTS W L K POINTS TEAM NAME -CRAZY 4 11430 2 2 0 60 CRAZY 88 2 (2073) SAVE ME 3475 7 4 0 58 ROOKIE QUEEN 9 (675) ADEPTS W L K POINTS TEAM NAME GIRLS GIRLS GIRLS 23711 5 0 1 51 ROOKIE CRUE 11 (4200) -PUNK ROCK CLASSIC 57223 4 2 0 45 MOTHER'S MILK (4751) -IMPRESSION 47160 2 5 0 39 DARK B-SIDE (4757) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? DAME 3251 0 0 0 LAME MOVIES 636 CHAOTIC EVIL 39018 349 CERTA 3080 9 11 0 OF WOLF & MAN 27 609 GET UP 27025 443 PERSONAL ADS LAST WEEK'S FIGHTS ROBERT PAULSON 47 was viciously subdued by NOODLE in a 2 minute master's Title fight. LIGHT UP was viciously subdued by ZIEC in a action packed 4 minute veteran's match. GET UP devastated TY'BOR in a 1 minute one-sided fight. ROBERT PAULSON 107 demolished CONVICTED ASSASSIN in a 1 minute mismatched competition. SAVE ME won victory over DANGEROUS CRIMINAL in a 3 minute fight. GIRLS GIRLS GIRLS devastated THE USEROUS MERCHANT in a 1 minute mismatched match. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 4 WALL OF STEEL 2 - 0 - 0 100 | |TOTAL PARRY 3 SLASHING ATTACK 10 - 3 - 0 77 | |SLASHING ATTACK 1 PARRY-STRIKE 3 - 1 - 0 75 | |BASHING ATTACK 1 PARRY-RIPOSTE 7 - 3 - 0 70 | |AIMED BLOW 0 STRIKING ATTACK 19 - 9 - 0 68 | |PARRY-LUNGE 0 BASHING ATTACK 5 - 3 - 1 63 | |PARRY-STRIKE 0 TOTAL PARRY 31 - 23 - 0 57 | |PARRY-RIPOSTE 0 LUNGING ATTACK 32 - 27 - 3 54 | |STRIKING ATTACK 0 AIMED BLOW 29 - 26 - 2 53 | |WALL OF STEEL 0 PARRY-LUNGE 7 - 10 - 0 41 | Turn 444 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: SLASHING ATTACK 1 - 0 TOTAL PARRY 1 - 2 4 LUNGING ATTACK BASHING ATTACK 1 - 0 AIMED BLOW 0 - 0 2 TOTAL PARRY LUNGING ATTACK 3 - 1 PARRY-LUNGE 0 - 0 2 STRIKING ATTACK PARRY-STRIKE 0 - 0 1 SLASHING ATTACK PARRY-RIPOSTE 0 - 0 1 BASHING ATTACK STRIKING ATTACK 0 - 0 1 PARRY-RIPOSTE WALL OF STEEL 0 - 0 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME SLASHING ATTACK NOODLE 15057 11 2 1 113 WOLF AND MAN 3 (2653) TOTAL PARRY ROBERT PAULSON 47 -18201 13 6 0 98 PROJECT MAYHEM 15 (8175) BASHING ATTACK GIRLS GIRLS GIRLS 23711 5 0 1 51 ROOKIE CRUE 11 (4200) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is GET UP 27025. The most popular warrior this turn was NOODLE 15057. The ten other most popular fighters were ROBERT PAULSON 47 -18201, LIGHT UP 6365, GET UP 27025, ROBERT PAULSON 107 -13339, GIRLS GIRLS GIRLS 23711, SAVE ME 3475, TY'BOR 4276, 0, 0, and 0. The least popular fighter this week was TY'BOR 4276. The other ten least popular fighters were SAVE ME 3475, GIRLS GIRLS GIRLS 23711, ROBERT PAULSON 107 -13339, GET UP 27025, LIGHT UP 6365, ROBERT PAULSON 47 -18201, NOODLE 15057, 0, 0, and 0. The following warriors have traveled to AD after fighting this turn: ZIEC (84-2995) OF WOLF & MAN 24 SUMMER BLOODGAMES 2025 Back by popular demand, we will be hosting a new slow Bloodgames mailed arena beginning in August. We also plan our usual Bloodgames arenas at the summer Face- to-Face. For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. The Bloodgames are coming! At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. Here are the particulars: Face-to-Face style Turn 1 is due Fri July 18 at 9pm at the hotel Bloodgames (DM 98): Turns process with the tournament Strategy changes allowed, bloodfeud challenges only Mail-in style Turn 1 is due Sat July 19 at 9pm at the hotel Bloodgames (DM 99): All turns process overnight, mail-in style. No strategy changes; all ten rounds process one after the other and results will be out Sun morning. Slow Bloodgames (DM 95): Turn 1 is due Weds August 13 Turns process every 28 days Strategy changes allowed, bloodfeud challenges only Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are DYOs (design your owns) with 84 points, 3-21, as usual.) To submit your rollup, just write/type them up and send them in. We'll mail or email your overviews and you can write up your strategies. Your warriors must be created and have strategies entered by the first due date. DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames arenas. TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day schedule. The other two bloodgames arenas will be processed at the summer Face-to- Face. (Note: there will also be bloodgames at the next winter FTF.) MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these three warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion and Victors will receive Bloodgames T-shirts. A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T- shirts will only happen if someone gives us a nice design. One shirt per person. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!