DUEL 2 NEWSLETTER Date : 06/27/2025 Duedate: 07/10/2025 NOBLISH ISLAND ARENA DM 93 TURN 690 This Week's Top Honors THE DUELMASTER IS NEAR WHALE BLUE HERRINGS (1944) (93-11387) [9-0-0,92] Chartered Recognition Leader Unchartered Recognition Leader BALTO NEAR WHALE WHEREWOLVES (1942) BLUE HERRINGS (1944) (93-11482) [3-3-0,30] (93-11387) [9-0-0,92] Popularity Leader This Week's Favorite BRINE SUSPECT PRETTY ALRIGHT BLUE HERRINGS (1944) BLUE HERRINGS (1944) (93-11390) [7-2-1,72] (93-11388) [7-2-1,80] THE CURRENT TOP TEAM BEWARE (1959) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. WHEREWOLVES (1942) 22 2. BASH BROS PROJECT (1960) 21 WHEREWOLVES (1942) 3. BEWARE (1959) 21 Unchartered Team 4. BLUE HERRINGS (1944) 5 BEWARE (1959) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1*BEWARE (1959) 26 9 0 74.3 1/ 1*BEWARE (1959) 11 4 0 2/ 2*BASH BROS PROJECT (1960) 13 5 0 72.2 2/ 3*BASH BROS PROJECT (1960) 8 2 0 3/ 3*BLUE HERRINGS (1944) 26 19 2 57.8 3/ 2*BLUE HERRINGS (1944) 8 7 0 4/ 4 WHEREWOLVES (1942) 18 31 1 36.7 4/ 4 WHEREWOLVES (1942) 6 9 0 5- 5*JJKIER (1935) 6 12 0 33.3 5- 5*JJKIER (1935) 1 3 0 6/ 7*TROUBLEMAKERS (1958) 6 24 0 20.0 6/ 6*TROUBLEMAKERS (1958) 0 5 0 7- 8*GOTHIC HORRORS (1926) 2 8 0 20.0 7- 7*GOTHIC HORRORS (1926) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Busy, busy, busy, lots of things happening in NOBLISH ISLAND this turn, and let's start with a look at some of the teams. And let's see, BALTO fought LITTLE FISHY and gained 21 points and contributed to WHEREWOLVES' 2-3-0. BRINE SUSPECT has lost to KUNG-FU MASTER, falling 13 points, while helping make BLUE HERRINGS a 2-3-0 turn. Defending hers title for another turn, NEAR WHALE kept NOBLISH ISLAND's warrior, VENEMOUS CONCUBINE, from claiming the throne. By the way, was that our Duelmaster that I saw last night, cramped under the table at The Warty Toad? I tell you, a green quarterstaff lasts longer than a seasoned sapling. A basher friend of mine assures me this is true. BEWARE has cause to stand tall, as they were NOBLISH ISLAND's most avoided team. A smart manager knows this is a team to beat. And avoiding BEWARE more than any other team we find BASH BROS PROJECT. NOBLISH ISLAND, are we going to accept, or respect this sort of thing? The most challenged warrior this turn was WHEREWOLVES' warrior MILDEW. More fighters challenged him than challenged the Duelmaster! A coward dies a thousand deaths, a brave man only once. Wise men know this to be true. Is it really true that NOBLISH ISLAND has more dishwashers per capita that fighters? Just thought I'd ask... I like this place, NOBLISH ISLAND, the taverns have old wine, and young serving girls. Who could ask for more? Well, I'm burning daylight here in NOBLISH ISLAND and I've a long road ahead of me. Happy Trails. Until the sun next rises and my pen sets to paper-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME NEAR WHALE 11387 9 0 0 92 BLUE HERRINGS (1944) CHAMPIONS W L K POINTS TEAM NAME PRETTY ALRIGHT 11388 7 2 1 80 BLUE HERRINGS (1944) BRINE SUSPECT 11390 7 2 1 72 BLUE HERRINGS (1944) ADEPTS W L K POINTS TEAM NAME BULLY 11477 6 1 0 51 BEWARE (1959) ROBBER 11473 5 2 0 45 BEWARE (1959) POT HOLE 11476 7 0 0 35 BEWARE (1959) CHALLENGER INITIATES W L K POINTS TEAM NAME WOLF 11475 4 3 0 30 BEWARE (1959) BALTO 11482 3 3 0 30 WHEREWOLVES (1942) MISSING PARTS 11486 2 1 0 30 BASH BROS PROJECT (1960) LITTLE FISHY 11384 1 8 0 29 BLUE HERRINGS (1944) MILDEW 11471 7 1 0 28 WHEREWOLVES (1942) OVERDO 11483 3 1 0 28 BASH BROS PROJECT (1960) SMOKE 11474 4 3 0 27 BEWARE (1959) -SHIELDER 11336 3 2 0 26 JJKIER (1935) INITIATES W L K POINTS TEAM NAME SCOPE CREEP 11487 3 1 0 21 BASH BROS PROJECT (1960) HARD WORK 11484 3 1 0 19 BASH BROS PROJECT (1960) DAVEY II 11385 2 7 0 19 BLUE HERRINGS (1944) BORING 11485 2 1 0 18 BASH BROS PROJECT (1960) ATAVISTA 11465 2 4 0 13 TROUBLEMAKERS (1958) BARBELA BLOODSTONE 11467 2 4 0 12 TROUBLEMAKERS (1958) -BLOWER 11334 2 3 0 9 JJKIER (1935) WHITE FANG 11492 2 2 0 8 WHEREWOLVES (1942) -BASHER 11338 1 4 0 7 JJKIER (1935) FANG FACE 11491 1 3 0 6 WHEREWOLVES (1942) -BEAST 11275 1 3 0 6 GOTHIC HORRORS (1926) IRON MCGINTY 11489 1 2 0 5 TROUBLEMAKERS (1958) -RIPOSTER 11335 0 1 0 5 JJKIER (1935) BATTLESHIP KATE 11490 0 3 0 3 TROUBLEMAKERS (1958) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? SOREN HICE 11466 1 5 0 TROUBLEMAKERS 1958 DARK CHAMPION 690 NONE LITTLE PIG 12 11495 0 1 0 WHEREWOLVES 1942 SHEWISH GIANT 690 NONE PERSONAL ADS Near Whale, we salute you and worry about you. -- Worry Wart Assur, a greatly aimed spotlight AND fights?! What has this world come to? -- Worry Wart Davey of Herrings, I made you blue. Avoid those wolf fangs, Bud. Do it! -- Wolf Pretty Alright, you put it to me once again. I hate you, despite you being seemingly all right. -- Robber (wondering if Pretty Alright noticed the pickpocket?) Overdo, you need a roof overhead, not a fancy driveway. -- Pot Hole White Fang, my pleasure. -- Bully Hey, Noblishers, write/send some personal ads so I don't feel so lonely. -- Worry Wart LAST WEEK'S FIGHTS SOREN HICE was butchered by DARK CHAMPION in a 1 minute bloody Dark Arena fight. LITTLE PIG 12 was dispatched by SHEWISH GIANT in a 1 minute Dark Arena battle. NEAR WHALE subdued VENEMOUS CONCUBINE in a action packed 1 minute Title fight. PRETTY ALRIGHT bested M. CHARDINEE in a popular 3 minute contest. BRINE SUSPECT was defeated by KUNG-FU MASTER in a 1 minute match. BULLY devastated CAPTURED ORC in a 1 minute uneven brawl. ROBBER overpowered BORING in a 1 minute one-sided struggle. POT HOLE devastated BARBELA BLOODSTONE in a dull 6 minute one-sided competition. LITTLE FISHY was vanquished by BALTO in a action packed 1 minute gory uneven duel. SMOKE was vanquished by DANGEROUS CRIMINAL in a 1 minute one-sided duel. MILDEW defeated ATAVISTA in a 2 minute match. WOLF handily defeated IRON MCGINTY in a 1 minute one-sided bout. DAVEY II was subdued by SCOPE CREEP in a 3 minute master vs. amateur upset match. OVERDO devastated FANG FACE in a 1 minute one-sided battle. HARD WORK viciously subdued BATTLESHIP KATE in a 10 minute bloody amateur's bout. MISSING PARTS overpowered WHITE FANG in a 1 minute one-sided duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |STRIKING ATTACK 5 TOTAL PARRY 20 - 7 - 0 74 | |LUNGING ATTACK 3 LUNGING ATTACK 18 - 9 - 0 67 | |TOTAL PARRY 3 PARRY-RIPOSTE 7 - 6 - 0 54 | |BASHING ATTACK 3 SLASHING ATTACK 13 - 12 - 0 52 | |PARRY-STRIKE 3 STRIKING ATTACK 22 - 21 - 0 51 | |PARRY-LUNGE 2 PARRY-STRIKE 12 - 12 - 2 50 | |SLASHING ATTACK 2 AIMED BLOW 7 - 7 - 0 50 | |WALL OF STEEL 2 BASHING ATTACK 13 - 21 - 0 38 | |PARRY-RIPOSTE 1 PARRY-LUNGE 9 - 15 - 1 38 | |AIMED BLOW 1 WALL OF STEEL 4 - 7 - 0 36 | Turn 690 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-RIPOSTE 1 - 0 BASHING ATTACK 1 - 2 3 STRIKING ATTACK LUNGING ATTACK 2 - 1 AIMED BLOW 0 - 1 2 LUNGING ATTACK TOTAL PARRY 2 - 1 PARRY-STRIKE 0 - 3 2 SLASHING ATTACK STRIKING ATTACK 3 - 2 1 AIMED BLOW PARRY-LUNGE 1 - 1 1 PARRY-LUNGE SLASHING ATTACK 1 - 1 1 PARRY-STRIKE WALL OF STEEL 1 - 1 1 BASHING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK NEAR WHALE 11387 9 0 0 92 BLUE HERRINGS (1944) PARRY-LUNGE PRETTY ALRIGHT 11388 7 2 1 80 BLUE HERRINGS (1944) PARRY-STRIKE BRINE SUSPECT 11390 7 2 1 72 BLUE HERRINGS (1944) STRIKING ATTACK BULLY 11477 6 1 0 51 BEWARE (1959) BASHING ATTACK ROBBER 11473 5 2 0 45 BEWARE (1959) TOTAL PARRY POT HOLE 11476 7 0 0 35 BEWARE (1959) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is BRINE SUSPECT 11390. The most popular warrior this turn was PRETTY ALRIGHT 11388. The ten other most popular fighters were BALTO 11482, ATAVISTA 11465, NEAR WHALE 11387, DAVEY II 11385, MISSING PARTS 11486, LITTLE PIG 12 11495, BULLY 11477, WOLF 11475, OVERDO 11483, and SOREN HICE 11466. The least popular fighter this week was POT HOLE 11476. The other ten least popular fighters were BARBELA BLOODSTONE 11467, BATTLESHIP KATE 11490, WHITE FANG 11492, FANG FACE 11491, SCOPE CREEP 11487, IRON MCGINTY 11489, LITTLE FISHY 11384, BORING 11485, BRINE SUSPECT 11390, and HARD WORK 11484. SUMMER BLOODGAMES 2025 Back by popular demand, we will be hosting a new slow Bloodgames mailed arena beginning in August. We also plan our usual Bloodgames arenas at the summer Face- to-Face. For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. The Bloodgames are coming! At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. Here are the particulars: Face-to-Face style Turn 1 is due Fri July 18 at 9pm at the hotel Bloodgames (DM 98): Turns process with the tournament Strategy changes allowed, bloodfeud challenges only Mail-in style Turn 1 is due Sat July 19 at 9pm at the hotel Bloodgames (DM 99): All turns process overnight, mail-in style. No strategy changes; all ten rounds process one after the other and results will be out Sun morning. Slow Bloodgames (DM 95): Turn 1 is due Weds August 13 Turns process every 28 days Strategy changes allowed, bloodfeud challenges only Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are DYOs (design your owns) with 84 points, 3-21, as usual.) To submit your rollup, just write/type them up and send them in. We'll mail or email your overviews and you can write up your strategies. Your warriors must be created and have strategies entered by the first due date. DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames arenas. TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day schedule. The other two bloodgames arenas will be processed at the summer Face-to- Face. (Note: there will also be bloodgames at the next winter FTF.) MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these three warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion and Victors will receive Bloodgames T-shirts. A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T- shirts will only happen if someone gives us a nice design. One shirt per person. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!