DUEL 2 NEWSLETTER
Date : 07/24/2026 Duedate: 08/06/2026
NOBLISH ISLAND ARENA
DM 93 TURN 718
This Week's Top Honors
THE DUELMASTER IS
COLD
BASH BROS SUPPER (1971)
(93-11557) [7-0-0,79]
Chartered Recognition Leader Unchartered Recognition Leader
POSITION IS EMPTY COLD
BASH BROS SUPPER (1971)
(93-11557) [7-0-0,79]
Popularity Leader This Week's Favorite
BURNED MAC SOMAIRLE
BASH BROS SUPPER (1971) MC GLADIATOR PIT (1973)
(93-11554) [5-2-0,25] (93-11566) [3-2-0,24]
THE CURRENT TOP TEAM
PLANETARY FORCES (1974)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. BASH BROS SUPPER (1971) 59
2. FINAL WRECKONING (1979) 29 S.O.N. (28)
3. THUNDER CLUB (1969) 5 Unchartered Team
4. PLANETARY FORCES (1974) 2
5. MC GLADIATOR PIT (1973) -5 PLANETARY FORCES (1974)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1*PLANETARY FORCES (1974) 16 4 0 80.0 1/ 1*PLANETARY FORCES (1974) 13 2 0
2/ 3*FINAL WRECKONING (1979) 7 3 0 70.0 2/ 2*BASH BROS SUPPER (1971) 10 5 0
3/ 2*BASH BROS SUPPER (1971) 23 12 2 65.7 3/ 5*FINAL WRECKONING (1979) 7 3 0
4- 4*DON'T AVOID US (1972) 12 11 1 52.2 4- 3*DON'T AVOID US (1972) 5 4 0
5/ 5*MC GLADIATOR PIT (1973) 8 17 0 32.0 5/ 4*MC GLADIATOR PIT (1973) 4 6 0
6/ 0*THUNDER CLUB (1969) 0 5 0 0.0 6/ 0*THUNDER CLUB (1969) 0 5 0
7- 6*SILVER DRAGONS (1977) 0 5 0 0.0 7- 6*SILVER DRAGONS (1977) 0 5 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
Did you learn the D2 facts-of-life in Grade School?
This is Noblish Island Middle-School. So absorb!
Any warrior, no matter what pronouns it chose, that loses a fight can die. Dead. Gone.
One can die by being mercilessly killed by the opponent, and, sadly, every loser has a
small chance (estimated odds 1 in 50) of dying in the infirmary. Note: There is NO
chance of dying if one wins! So WIN!
Any warrior can use any weapon. Not a problem. However, there are undefined (meaning
unknown to us long-time DMers) penalties for using marginal, unsuited, inadequate wit,
inadequate size, inadequate strength, and inadequate deftness weapons. One can
certainly do well, and even win, with an improperly suited weapon, but, is it worth
the chance? Usually not, your teachers say. (They said usually!) Warriors are born
with certain skills which are dependent on the base 70 point stat sheet and the style
selected. The 14 points of added stats also add skills to those base skills. You
really need to know which skills come from what stat. Then, the luck of the newborn
die roll can bonus or penalize each skill area. (So check out that C.I.C. or
Terrablood.com or Assur.com.)
RSI seldom makes input errors. I said seldom. The best thing a manager can do to help
avoid input errors is to fill out the strategy sheet accurately and legibly with good
penmanship. (You did learn penmanship in the lower grades, didn't you?) Yes, we have
doctors in the warrior management ranks (Slugbait and Grimm of old come to mind as
they scribbled unmercifully) and they probably regret their yucky penmanship.
These are considered the best ways to acquire info, knowledge and "secrets" about D2:
* Assur's site
* Terrablood.com
* Noblish Island (DM93) newsletters
* Reality.com
There is more to strategy than filling out the warrior's initial armor and weapon
selection and offensive effort and activity level and kill desire and tactic
selection. Challenges and avoids are an important way to attempt to give your warrior
an advantage. Challenge warriors (warrior ID) that your warrior is likely to defeat
and/or learn a lot from, and avoid teams (team ID) with warriors whom are likely to
defeat you. (Remember, if you lose, you could die!) Indeed, your warrior can be
provided with an alternate strategy for challenging or when being challenged or both.
A warrior does not have to ever challenge, bloodfeud, or avoid, but it is almost
certainly in his best interest to do so.
Ask dumb questions! Often managers, especially new managers, have a doubt or a
question, but they feel "asking for help/advice" is a sign of weakness or lack of
intelligence or knowledge about D2. They don't want to be embarrassed in school! Do
not let this be you! Ask! We dumb veteran managers ask each other dumb questions all
the time. One man's dumb is another man's smart. (You heard it here first!)
What are the best ways to ask?
* On the Reality.com site
* On the D2 Chatzy blog site
* In personal ads in the arenas (especially Noblish Island)
* By diplo to another manager in D2 (Certain managers will almost always respond;
some may not)
* On the RSI Games Discord
No matter what any first-grader, veteran, friend or expert tells you about design or
strategy or concept, it is not necessarily the truth, the whole truth, and nothing but
the truth. It may be good or great or common advice, but it is not necessarily the
only good (or bad) advice. Some advice is best learned first-hand.
D2 is a normally a friendly atmosphere. While managers are very competitive, most of
the vets know each other quite well, see each other at FTF Tournaments, chat with each
other on line, and even help each other out with advice and ideas. The fount of
knowledge available now, about D2, was acquired by a collective "working together" and
sharing info. Be advised that an overly mean, overbearing, threatening, haughty,
unfriendly character/manager is likely to be colluded against and ostracized by D2
regulars. Smack talk is desirable and a part of the game. Personal threats, harsh
meanness, or overbearingness is not at all welcomed. You are forewarned! Noblish
Island is a great learning atmosphere. What comes after Noblish? Choose wisely an
arena (or two!) in which to participate. (You don't even have to wait until you
graduate from Noblish High
School
* Fast (two week turnaround) or slow (four weeks)
* Large (15+ teams participating), medium (8-14ish), small (7 or less)
* Friendly (usually Andorian arenas are up for role-playing and up for helping
newbies, and down on down-challenging or taking advantage of newbies), or
Cutthroat (Darkholm arenas tend to be win-at-all-cost).
You can participate in as many arenas as you want. You can also participate in
separate tournaments, held quarterly, which allow warriors from all arenas to compete
with each other for acclaim and prizes.
There are many other things school apparently didn't teach you, you say? Well send a
personal ad or diplo to Assur or The Consortium rep in DM93 Noblish Isle and give them
a shot at answering in the newsletter.
-- Dr Knowitall (Planetary Forces (Consortium affiliated)
SPY REPORT
If you were disturbed from your beauty rest only to have to watch a bunch of
NOBLISH ISLAND brutes like you, you'd be grouchy, too. Now let's all watch BASH BROS
SUPPER's heads swell from their 5-0-0 this turn. Haa ha ha ha! Big shots, big talk,
big deal. Of course, we're all terribly impressed to see SPOILED win a fight and
gain 23 points, terribly. Tsk, tsk, SPOILED beat WIND and WIND lost 20 points.
You're breakin' my heart. And if variety is the spice of life, NOBLISH ISLAND may be
getting bland, as COLD stays top dog in the city. Kickbacks and bribes, kickbacks
and bribes, how else do you think some of these guys win their fights? Skill? Ha!
My mother always told me, 'If you don't have anything nice to say, start
talking.' I loved that woman. What's the big D? BASH BROS SUPPER was the most
avoided team? Bunch of lily livered... grumble... mumble... curse... And who led
the way in this mass act of cowardice? Let's see, well, whatcha know? It was
PLANETARY FORCES. Ha ha ha ha! AMELIA was challenged more times this turn than the
Duelmaster. Now was the DM insulted or feared? Heh, heh. I guess I can give a
little credit to PRECISION of FINAL WRECKONING for challenging up by 19 to OIL.
PRECISION lost to get 4 points of recognition.
Death and Taxes. The less death I see, the more it taxes my patience. Let's
see if anyone's dead or dying. We're all going to die in the end, so why worry if
the fate catches up with you sooner that later?
There's got to be a better place in NOBLISH ISLAND to get a drink than The
Swinging Aardvark! Any suggestions? Just wait 'till next time I show up here, I
won't be so nice! So nyaaah! Glad to see the back of this place-- Snide Clemens
DUELMASTER W L K POINTS TEAM NAME
COLD 11557 7 0 0 79 BASH BROS SUPPER (1971)
ADEPTS W L K POINTS TEAM NAME
SPOILED 11569 4 2 0 50 BASH BROS SUPPER (1971)
GRAVITY 11571 4 0 0 47 PLANETARY FORCES (1974)
CHALLENGER INITIATES W L K POINTS TEAM NAME
WIND 11572 3 1 0 28 PLANETARY FORCES (1974)
OIL 11574 3 1 0 27 PLANETARY FORCES (1974)
BURNED 11554 5 2 0 25 BASH BROS SUPPER (1971)
CHALLENGER INITIATES W L K POINTS TEAM NAME
MAC SOMAIRLE 11566 3 2 0 24 MC GLADIATOR PIT (1973)
INITIATES W L K POINTS TEAM NAME
-INCOME TAXES 11562 4 1 0 23 DON'T AVOID US (1972)
MUSHY 11555 3 4 2 22 BASH BROS SUPPER (1971)
-EYE CONTACT 11591 2 0 0 22 DON'T AVOID US (1972)
QUAKE 11570 4 0 0 21 PLANETARY FORCES (1974)
ROTATION 11573 2 2 0 19 PLANETARY FORCES (1974)
LORD PARRY 11600 2 0 0 17 FINAL WRECKONING (1979)
EXPENSIVE 11556 4 3 0 16 BASH BROS SUPPER (1971)
-SLEEP 11560 2 2 1 15 DON'T AVOID US (1972)
-HUGS 11559 1 4 0 13 DON'T AVOID US (1972)
COUNTER CLAIM 11599 1 1 0 12 FINAL WRECKONING (1979)
GET REKD 11601 2 0 0 10 FINAL WRECKONING (1979)
SIR MCDOODLES 11565 2 3 0 9 MC GLADIATOR PIT (1973)
YASUKE 11567 1 4 0 7 MC GLADIATOR PIT (1973)
LUMI 11568 1 4 0 7 MC GLADIATOR PIT (1973)
AMELIA 11564 1 4 0 7 MC GLADIATOR PIT (1973)
-DOORBELL 11585 1 1 0 6 DON'T AVOID US (1972)
FINAL DESTINY 11598 1 1 0 5 FINAL WRECKONING (1979)
PRECISION 11597 1 1 0 4 FINAL WRECKONING (1979)
-LEENA MORAN 11588 0 1 0 1 SILVER DRAGONS (1977)
-LOGAN MORAN 11586 0 1 0 1 SILVER DRAGONS (1977)
-GALIETH MORAN 11590 0 1 0 1 SILVER DRAGONS (1977)
-ANGELA MORAN 11589 0 1 0 1 SILVER DRAGONS (1977)
ARGON 11541 0 1 0 1 THUNDER CLUB (1969)
ALFRED 11543 0 1 0 1 THUNDER CLUB (1969)
-PRIEST MORAY 11587 0 1 0 1 SILVER DRAGONS (1977)
CARLOTTA 11542 0 1 0 1 THUNDER CLUB (1969)
BELTAZARD 11540 0 1 0 1 THUNDER CLUB (1969)
LLOYD 11539 0 1 0 1 THUNDER CLUB (1969)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
HOMEWORK 11561 1 2 0 DON'T AVOID US 1972 MUSHY 11555 714 REVENGED
PERSONAL ADS
Dullens Reawakens with Race for the Crown!
Come join in the fun! Race to graduation with all your favorite managers and/or
nemesi! Use the same team sheet as everyone else, starting at 0 FE, with prizes along
the way to graduation! First turn is due September 12, 2026. The entry fee is three
gift certificates: one for your team sheet and two for the prize pool.
Full rules are posted on Discord and the forums and available from Customer Service:
https://tinyurl.com/RaceForTheCrown2026
LAST WEEK'S FIGHTS
LORD PARRY devastated AMELIA in a 2 minute mismatched Challenge fight.
PRECISION was outwaited by OIL in a monotonous 13 minute beginner's Challenge battle.
COLD luckily beat VENEMOUS CONCUBINE in a crowd pleasing 3 minute bloody Title duel.
GRAVITY savagely defeated THE USEROUS MERCHANT in a 2 minute brutal fight.
WIND was devastated by SPOILED in a 1 minute uneven brawl.
EXPENSIVE defeated YASUKE in a 1 minute struggle.
MUSHY overpowered LUMI in a 1 minute mismatched brawl.
BURNED overpowered SIR MCDOODLES in a 1 minute uneven melee.
GET REKD won victory over ALFRED in a 2 minute beginner's duel.
COUNTER CLAIM overpowered ARGON in a popular 1 minute uneven duel.
MAC SOMAIRLE savagely defeated BELTAZARD in a popular 3 minute gory beginner's match.
FINAL DESTINY outlasted LLOYD in a unpopular 7 minute amateur's match.
QUAKE devastated CONVICTED THIEF in a 1 minute one-sided battle.
ROTATION bested CARLOTTA in a 1 minute amateur's bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|STRIKING ATTACK 4 TOTAL PARRY 16 - 5 - 0 76 |
|BASHING ATTACK 4 SLASHING ATTACK 19 - 7 - 0 73 |
|SLASHING ATTACK 4 PARRY-RIPOSTE 9 - 6 - 0 60 |
|WALL OF STEEL 3 BASHING ATTACK 21 - 14 - 3 60 |
|AIMED BLOW 3 WALL OF STEEL 13 - 9 - 0 59 |
|PARRY-RIPOSTE 3 STRIKING ATTACK 19 - 15 - 0 56 |
|PARRY-STRIKE 2 LUNGING ATTACK 5 - 5 - 0 50 |
|LUNGING ATTACK 1 AIMED BLOW 3 - 5 - 0 38 |
|TOTAL PARRY 1 PARRY-LUNGE 4 - 9 - 0 31 |
|PARRY-LUNGE 0 PARRY-STRIKE 3 - 7 - 0 30 |
Turn 718 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
LUNGING ATTACK 1 - 0 AIMED BLOW 1 - 2 3 STRIKING ATTACK
TOTAL PARRY 1 - 0 PARRY-RIPOSTE 1 - 2 2 SLASHING ATTACK
STRIKING ATTACK 3 - 1 SLASHING ATTACK 1 - 3 2 LUNGING ATTACK
BASHING ATTACK 3 - 1 PARRY-LUNGE 0 - 0 1 PARRY-RIPOSTE
WALL OF STEEL 2 - 1 1 AIMED BLOW
PARRY-STRIKE 1 - 1 1 BASHING ATTACK
1 PARRY-LUNGE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
PARRY-RIPOSTE COLD 11557 7 0 0 79 BASH BROS SUPPER (1971)
STRIKING ATTACK SPOILED 11569 4 2 0 50 BASH BROS SUPPER (1971)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is BURNED 11554. The most popular warrior this turn
was MAC SOMAIRLE 11566. The ten other most popular fighters were GRAVITY 11571, LORD
PARRY 11600, COLD 11557, GET REKD 11601, COUNTER CLAIM 11599, SPOILED 11569,
EXPENSIVE 11556, MUSHY 11555, BURNED 11554, and QUAKE 11570.
The least popular fighter this week was OIL 11574. The other ten least popular
fighters were PRECISION 11597, LLOYD 11539, FINAL DESTINY 11598, CARLOTTA 11542,
BELTAZARD 11540, ALFRED 11543, SIR MCDOODLES 11565, LUMI 11568, WIND 11572, and
AMELIA 11564.