Joined: Jul 28, 2002
Posts: 264
Location: San Diego
Posted:
Sun Dec 20, 2015 8:30 am
Not sure what to do with it, hate to DA without giving it a chance.
This is what I'm thinking:
17-6-8-7-19-12-15 Lunger/Striker
17-6-8-9-17-12-15 Striker
21-8-8-7-17-9-14 Basher/Striker
Joined: Jun 24, 2002
Posts: 1018
Location: Kelowna, BC CAN
Posted:
Sun Dec 20, 2015 9:23 am
15-6-8-5-13-9-14 = 15-7-8-11-17-9-17 or 17-7-8-11-17-9-15 works for me too...probably LU
_________________ Maximillian
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KidArcane Grandmaster Poster
Joined: Apr 26, 2003
Posts: 674
Location: San Antonio, TX
Posted:
Sun Dec 20, 2015 10:33 am
Lugal_gg wrote:
Not sure what to do with it, hate to DA without giving it a chance.
This is what I'm thinking:
17-6-8-7-19-12-15 Lunger/Striker
17-6-8-9-17-12-15 Striker
21-8-8-7-17-9-14 Basher/Striker
Hard to choose. What you guys think?
I think I'd go 15-6-8-11-19-10-15 SL, BA or LU (probably SL) and bump everything once or twice, but not right away. I like the great axe for damage, even if you get hosed with 'normal' the GA will make up for it, be it BA or SL. I like the DF and I think this is the best way to get the most out of it. The WL can be bumped to 21, the speed to 11, and eventually the WT to 13. Everything else can be ignored; he's good to go as is. Well, as good as he's going to be.
_________________ "Don't make me destroy you." -- Darth Vader
_Buri_ ArchMaster Poster
Joined: Nov 07, 2010
Posts: 1040
Location: Asgard
Posted:
Sun Dec 20, 2015 11:39 am
Lugal_gg wrote:
Not sure what to do with it, hate to DA without giving it a chance.
This is what I'm thinking:
17-6-8-7-19-12-15 Lunger/Striker
17-6-8-9-17-12-15 Striker
21-8-8-7-17-9-14 Basher/Striker
Hard to choose. What you guys think?
I choose DA without hesitation.
_________________ Buri, Crapmaster 2012, Crapgiver 2017
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The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Posts: 10144
Location: on the golf course, in the garden, reading, traveling, and now Consulting
Posted:
Sun Dec 20, 2015 12:27 pm
Oh, we'd play it. We'd do something overt, like
15-6-8-5-19-9-20
or
17-6-8-5-19-9-20
or
16-6-8-6-19-9-20
burning it, of course.
style?
AB or BA, depending on the arena - or how we felt at the moment.
_________________ The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
Degralor Expert Poster
Joined: Sep 03, 2013
Posts: 56
Posted:
Sun Dec 20, 2015 1:08 pm
I'd roll it: 17-11-8-5-17-9-17 TP/WS.
Solid arena guy.
-Hollowshade
Tripwire ArchMaster Poster
Joined: Mar 10, 2008
Posts: 1999
Posted:
Sun Dec 20, 2015 3:11 pm
17-6-8-7-17-12-17 SL!
HA/BA
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gentleben ArchMaster Poster
Joined: Aug 21, 2008
Posts: 4018
Location: Round Rock, Tx
Posted:
Sun Dec 20, 2015 7:21 pm
The Consortium wrote:
Oh, we'd play it. We'd do something overt, like
15-6-8-5-19-9-20
or
17-6-8-5-19-9-20
or
16-6-8-6-19-9-20
burning it, of course.
style?
AB or BA, depending on the arena - or how we felt at the moment.
17-6-8-5-19-9-20 AB for me
_________________ Gentleben
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Assurnasirbanipal ArchMaster Poster
Joined: Oct 21, 2002
Posts: 1769
Location: San Jose, CA
Posted:
Mon Dec 21, 2015 7:35 am
My thought is
17-6-8-11-17-10-15 as an offensive, maybe 21 str/7 wit
I'd roll it and take a look on most teams.
Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area
Posted:
Wed Dec 23, 2015 1:45 am
15-6-8-5-13-9-14 ----->15-6-8-11-17-9-17 AB with a point left over. I'd go with SP but could go CN for survivability or ST to try and assure good damage or take a shot at great damage.
I would run it! Kind of a Strike Blow.... include Decise tactic if you wish, as long as it is learning some.
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Longshot Grandmaster Poster
Joined: Sep 30, 2012
Posts: 934
Location: Vancouver, BC
Posted:
Wed Dec 23, 2015 2:12 am
gentleben wrote:
The Consortium wrote:
Oh, we'd play it. We'd do something overt, like
15-6-8-5-19-9-20
or
17-6-8-5-19-9-20
or
16-6-8-6-19-9-20
burning it, of course.
style?
AB or BA, depending on the arena - or how we felt at the moment.
17-6-8-5-19-9-20 AB for me
I agree. This is the design I thought of too.
KidArcane Grandmaster Poster
Joined: Apr 26, 2003
Posts: 674
Location: San Antonio, TX
Posted:
Wed Dec 23, 2015 4:18 am
Street_Legal wrote:
15-6-8-5-13-9-14 ----->15-6-8-11-17-9-17 AB with a point left over. I'd go with SP but could go CN for survivability or ST to try and assure good damage or take a shot at great damage.
I would run it! Kind of a Strike Blow.... include Decise tactic if you wish, as long as it is learning some.
Okay, I'm going to reveal another chapter of ignorance in my DM playbook.
One, I have always thought that using tactics for AB's wasn't smart. They don't generally respond well to 'surprises' such as a sudden change in the opponent's strategy (based on going Desparate). So as a rule, I have thought that it was wiser to avoid using tactics for AB's. In fact, I never do. Have I been missing the boat?
Second, I KNOW that low wit warriors suck at Decisiveness, even when using the tactic. They practically pose for paintings while getting clobbered. Wouldn't this WT be way too low for that? DEC needs a 17+ WT to be effective (IMO) although a 15 WT with a 13+ SP is manageable.
Obviously I'm no genius at design, and some may argue that I'm 'jacking' the thread, but I'm not trying to do that. I am curious about this design option, or rather, the thoughts behind it. Anyone want to share with the rest of the class?
_________________ "Don't make me destroy you." -- Darth Vader
Tripwire ArchMaster Poster
Joined: Mar 10, 2008
Posts: 1999
Posted:
Wed Dec 23, 2015 4:35 am
I have never heard the low wit decise thing. I think the skills are just that skills. If you have a 3 wit and 16 decise or a 21 wit and 16 decise it is is exactly the same thing. I have never seen a difference anyway.
I have had plenty of low wit speed bashers do quite well jumping people.
KidArcane wrote:
Street_Legal wrote:
15-6-8-5-13-9-14 ----->15-6-8-11-17-9-17 AB with a point left over. I'd go with SP but could go CN for survivability or ST to try and assure good damage or take a shot at great damage.
I would run it! Kind of a Strike Blow.... include Decise tactic if you wish, as long as it is learning some.
Okay, I'm going to reveal another chapter of ignorance in my DM playbook. :wink:
One, I have always thought that using tactics for AB's wasn't smart. They don't generally respond well to 'surprises' such as a sudden change in the opponent's strategy (based on going Desparate). So as a rule, I have thought that it was wiser to avoid using tactics for AB's. In fact, I never do. Have I been missing the boat?
Second, I KNOW that low wit warriors suck at Decisiveness, even when using the tactic. They practically pose for paintings while getting clobbered. Wouldn't this WT be way too low for that? DEC needs a 17+ WT to be effective (IMO) although a 15 WT with a 13+ SP is manageable.
Obviously I'm no genius at design, and some may argue that I'm 'jacking' the thread, but I'm not trying to do that. I am curious about this design option, or rather, the thoughts behind it. Anyone want to share with the rest of the class? :?
_________________ Active Arenas: Of Wolf and Man - DM 18, DM 81
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15-11-8-7-17-9-17 BA wielding WS for me, though the 17-9 is tempting too.
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The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Posts: 10144
Location: on the golf course, in the garden, reading, traveling, and now Consulting
Posted:
Wed Dec 23, 2015 4:58 pm
KidArcane wrote:
Street_Legal wrote:
15-6-8-5-13-9-14 ----->15-6-8-11-17-9-17 AB with a point left over. I'd go with SP but could go CN for survivability or ST to try and assure good damage or take a shot at great damage.
I would run it! Kind of a Strike Blow.... include Decise tactic if you wish, as long as it is learning some.
Okay, I'm going to reveal another chapter of ignorance in my DM playbook.
One, I have always thought that using tactics for AB's wasn't smart. They don't generally respond well to 'surprises' such as a sudden change in the opponent's strategy (based on going Desparate). So as a rule, I have thought that it was wiser to avoid using tactics for AB's. In fact, I never do. Have I been missing the boat?
Second, I KNOW that low wit warriors suck at Decisiveness, even when using the tactic. They practically pose for paintings while getting clobbered. Wouldn't this WT be way too low for that? DEC needs a 17+ WT to be effective (IMO) although a 15 WT with a 13+ SP is manageable.
Obviously I'm no genius at design, and some may argue that I'm 'jacking' the thread, but I'm not trying to do that. I am curious about this design option, or rather, the thoughts behind it. Anyone want to share with the rest of the class?
Some seldom use tactics; some often use tactics - they can help or hurt any style; Consortiumites seldom run a strategy without at least one tactic
Don't you believe that low wit/decise old wife's tale; not true
_________________ The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
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