Joined: Jul 06, 2010
Posts: 442
Location: The most interesting place in the world
Posted:
Mon Oct 18, 2010 5:56 pm
Here's a change that could actually happen: change the print formatting on the fight like it used to be, to make "announcer" special comments more readable.
Example:
BROKE STROKER slashes with his BATTLE AXE!
HAPPY SLASHER takes a blow to the NECK!
____What a DEVASTATING attack!
HAPPY SLASHER reels with the fury of combat!
HAPPY SLASHER fights with DESPERATION!
BROKE STROKER bashes with the side of his BATTLE AXE!
HAPPY SLASHER unbelievably contorts his body and dodges the blow!
_____The crowd chants its praises!
HAPPY SLASHER ducks under his onrushing foe, seeking the counterstrike!
etc.
That little indent and capitalization makes it much more special, readable, and just plain cool. This could also be done with other special actions besides damage, as illustrated above. (I had to put "__" marks in there because the forum ignores spaces)
If memory serves, it used to be like this back in the day, and I'm not sure why they changed it.
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Centauri Unchartered Poster
Joined: Jan 18, 2004
Posts: 21
Location: Gilbert, Arizona
Posted:
Mon Nov 15, 2010 7:21 pm
Along the same topic, but not quite the same request....
I have always been a bit annoyed when pronouns started making a bigger appearance in the fight that lead to ambiguity. For example, this is actually taken from my last turn in 14.
Code:
The battle begins.
ARRNOLD makes a downward cut with his BROADSWORD!
FOIN avoids the blow.
He strikes using his LONGSWORD!
From the stands, a voice screams 'Come on ARRNOLD, you can do it!'
bubbaganoosh Grandmaster Poster
Joined: Feb 15, 2009
Posts: 979
Location: Palm Harbor, FL
Posted:
Tue Nov 16, 2010 4:47 am
Centauri wrote:
Along the same topic, but not quite the same request....
I have always been a bit annoyed when pronouns started making a bigger appearance in the fight that lead to ambiguity. For example, this is actually taken from my last turn in 14.
Code:
The battle begins.
ARRNOLD makes a downward cut with his BROADSWORD!
FOIN avoids the blow.
He strikes using his LONGSWORD!
From the stands, a voice screams 'Come on ARRNOLD, you can do it!'
hmm. i don't really have a problem with the pronoun usage.
i do like obregon's suggestion of the indentations. either way, they could implement some reformating to make the text pop a bit more. it is the final product after all...
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theDarkOne Grandmaster Poster
Joined: Aug 03, 2003
Posts: 543
Location: The Dark Citadel, CT, USA
Posted:
Tue Nov 16, 2010 5:21 am
If I recall they have various levels of verbosity they can set the fights to print out.
Some are very overblown with a lot of pronouns and other descriptive phrases - including city of origin, races, height descriptors, etc.
When it first came out I found I couldn't read or enjoy my fights properly, so I had them turn it completely off for my account.
So my fights read just like they always did, but sometimes I read someone elses at a face or whatever and it's way hard to read.
Obregon Advanced Master Poster
Joined: Jul 06, 2010
Posts: 442
Location: The most interesting place in the world
Posted:
Tue Nov 16, 2010 5:38 am
theDarkOne wrote:
If I recall they have various levels of verbosity they can set the fights to print out.
Some are very overblown with a lot of pronouns and other descriptive phrases - including city of origin, races, height descriptors, etc.
When it first came out I found I couldn't read or enjoy my fights properly, so I had them turn it completely off for my account.
So my fights read just like they always did, but sometimes I read someone elses at a face or whatever and it's way hard to read.
Really? If so .... engage Maximum Verbosity!
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Chief Advanced Master Poster
Joined: Apr 15, 2003
Posts: 312
Posted:
Tue Nov 16, 2010 7:52 am
Centauri wrote:
Along the same topic, but not quite the same request....
I have always been a bit annoyed when pronouns started making a bigger appearance in the fight that lead to ambiguity. For example, this is actually taken from my last turn in 14.
Code:
The battle begins.
ARRNOLD makes a downward cut with his BROADSWORD!
FOIN avoids the blow.
He strikes using his LONGSWORD!
From the stands, a voice screams 'Come on ARRNOLD, you can do it!'
Send customer service an e-mail - they can turn it off
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Darque ArchMaster Poster
Joined: Jun 21, 2002
Posts: 2528
Location: Virginia
Posted:
Tue Nov 16, 2010 8:04 am
They made this change soon after I started, so I'm more accustomed to it than the old style. I do find it funny though as I look through some of my pop's old fights and see the difference. He hated the change for the most part.
Joined: Jul 06, 2010
Posts: 442
Location: The most interesting place in the world
Posted:
Tue Nov 16, 2010 10:33 am
The tourneys seem to print out more old-style. Female warriors are referenced as "he." The pronoun thing is gone. Perhaps this is because the tourneys are run on a different server (IIRC).
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Centauri Unchartered Poster
Joined: Jan 18, 2004
Posts: 21
Location: Gilbert, Arizona
Posted:
Fri Nov 19, 2010 11:04 pm
Chief wrote:
Send customer service an e-mail - they can turn it off
Woah, that's awesome, I'll have to look into that. Thanks for the tip.
Managerr ArchMaster Poster
Joined: Jul 12, 2002
Posts: 4294
Location: Omaha
Posted:
Thu Dec 02, 2010 10:04 pm
Quote:
Really? If so .... engage Maximum Verbosity!
For you new/returning players, don't turn it off--try and live with it if you can. Many of the descriptors are based on your opponent's stats and can provide a more detailed scouting tool if you're willing to parse through the garbage. (At least in the arena)
The_Master Master Poster
Joined: Oct 16, 2011
Posts: 251
Location: Shawnee, KS
Posted:
Thu Jan 26, 2017 6:37 pm
[quote="Managerr"]
Quote:
Many of the descriptors are based on your opponent's stats and can provide a more detailed scouting tool if you're willing to parse through the garbage. (At least in the arena)
Resurrecting an old post, but how is this indicative of an opponents stats? Can you give an example?
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Vladimer Advanced Expert Poster
Joined: Jul 15, 2014
Posts: 194
Posted:
Fri Jan 27, 2017 9:48 am
[quote="The_Master"]
Managerr wrote:
Quote:
Many of the descriptors are based on your opponent's stats and can provide a more detailed scouting tool if you're willing to parse through the garbage. (At least in the arena)
Resurrecting an old post, but how is this indicative of an opponents stats? Can you give an example?
You'll get fight text that sometimes says something like "The frail warrior from XXX" or "diminuitive basher from YYY" "The huge gladiator..."
Vladimer Advanced Expert Poster
Joined: Jul 15, 2014
Posts: 194
Posted:
Fri Jan 27, 2017 10:21 am
[quote="Vladimer"]
The_Master wrote:
Managerr wrote:
Quote:
Many of the descriptors are based on your opponent's stats and can provide a more detailed scouting tool if you're willing to parse through the garbage. (At least in the arena)
Resurrecting an old post, but how is this indicative of an opponents stats? Can you give an example?
You'll get fight text that sometimes says something like "The frail warrior from XXX" or "diminuitive basher from YYY" "The huge gladiator..."
To complete my earlier post, in my humble (and lazy) opinion, the text is ok for entertainment purposes but not too valuable for stat sniffing. I suspect the text would be limited to physicals and we get a lot of information from weapon suitability already. I know someone's "frail" because they go down in one hit!
I can see a scenario where it might be useful to see someone is particularly strong, weak, robust or frail or clumsy or deft but it seems a limited ROI even though we OCR and parse the text. Bottom line, enjoyment of the enhanced text is the driver for me and might be better litmus for whether you keep or disable it.
The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Posts: 10146
Location: on the golf course, in the garden, reading, traveling, and now Consulting
Posted:
Fri Jan 27, 2017 12:57 pm
We Consortiumites are ambivalent and impervious.
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