Joined: Oct 21, 2002
Posts: 1771
Location: San Jose, CA
Posted:
Wed Apr 19, 2023 9:47 am
That is pretty bad...
My best 'attempts' to save it:
15-11-6-4-16-21-11 TP (when in doubt, scum)
15-6-6-9-10-21-17 AB (low attack speed AB)
17-7-6-7-15-21-11 LU (can shift a point of CN to WT if you want to see bonuses on the overview)
I think I like the LU the best, but the TP probably wins the most (but bad boring scum are less fun than good boring scum - which aren't all that fun)
The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Posts: 10146
Location: on the golf course, in the garden, reading, traveling, and now Consulting
Posted:
Wed Apr 19, 2023 11:28 am
I would give this a shot at 17-5-6-9 -15-21-11 BA
_________________ The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
dm_blue Unchartered Poster
Joined: Apr 18, 2023
Posts: 3
Posted:
Thu Apr 20, 2023 3:58 am
Thanks. "Lucky" for me I have this setup twice so Im going to go with the Consortium basher and the aimer. We'll see how they rollup.
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