Hi, old former player here (late 90s, returned early 00's for a year or so). I used to have a booklet of info on stat breakdowns, styles, etc, to help, but I tossed it a long time ago. I wonder if it was Terrablood. Anyway, here's the rollup. I am having trouble remember some basic stuff, see questions that follow. Thank you for all your help! Looking forward to running a team again.
7-7-7-19-12-13-5
So....obviously high wit and good will, with small size and good speed. Lunger? I don't remember if lungers require really high deftness. I am thinking 11-7-7-19-17-13-9...leaves 1 point to put anywhere. Train wit to 21, train strength to Good strength? Or would you trade some deftness for more speed?
9-13-10-16-9-4-9
I was trying to sort out what styles are good for low speed. I was thinking wall of steel? 11-13-10-21-15-4-10, and train DF to 11? Or do they need more st/cn than wl? I don't think I ever ran a Waste before.
16-12-8-12-5-8-9
So, high strength but low wl, better for striker or maybe AB? 17-12-8-17-7-8-15 maybe for AB? More speed and less Df for striker? Or maybe parry-riposte for low speed but high DF? Need some guidance here.
12-5-13-4-10-10-16
Dark arena? Not sure what to do with low wit and high DF.
7-3-14-10-17-3-16
Confused by this one also. High WL and DF, low SP and CN...is this also something like waste or PR? I assume can't go full offensive with low speed, and has too low CN for parry styles?
As you can see, just not remembering some basic creation rules regarding what to do with low CN, low SP, etc. Appreciate any and all help. Thank you!
Visionst01 ArchMaster Poster
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Active:
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fryguy Unchartered Poster
Joined: Feb 21, 2023
Posts: 14
Posted:
Tue Feb 21, 2023 10:07 pm
Yes, thank you, I've looked through that, and used the warrior simulation page. If there was a specific area there that helped address some of the questions I posed, please let me know. Specifically, if there's some advice for which stats are best for which styles.
From reading a bit to refresh my memory, I understand:
Bashers need high decisiveness
Lungers need speed
Parry styles need some measure of endurance
Low speed works well for Waste, TP, PR, AB
Low endurance is better for strikers and AB
Stuff like that.
fryguy Unchartered Poster
Joined: Feb 21, 2023
Posts: 14
Posted:
Tue Feb 21, 2023 10:14 pm
I am finding some recommended stats for some of the styles on TerraBlood's site, through some of the posts. Thanks again for that!
Mannequin2 Unchartered Poster
Joined: Jul 05, 2021
Posts: 23
Posted:
Tue Feb 21, 2023 10:50 pm
7-7-7-19-12-13-5 ---> 11-7-7-21-17-14-7 SL
9-13-10-16-9-4-9 ---> 12-13-10-21-9-8-11 ST
10-13-10-21-15-4-11 LU/PL/TP/WS
Joined: Nov 23, 2002
Posts: 10187
Location: on the golf course, in the garden, reading, traveling, and now Consulting
Posted:
Wed Feb 22, 2023 8:57 am
By the questions you are asking, it would be of great value to place your newest team in DM93. This arena is for long returnees and newbies for the game. In that arena are several "mentors/helpers" who participate and provide useful help articles and answer questions. Also, you should ask for the C.I.C. package that RSI will give free and freely to new/returnees if they are asked.
Fighting in DM93 is then allowed for 10 turns, and you can then move your team to any arena after.
You may wish to read back the recent DM93 newsletters (all old NLs posted on this site) for the articles. There is at least one rather long one on warrior/team design.
You have a very interesting RU sheet there. If I were planning to run it in an arena, it would probably look something like this .....
the 7-7-7 guy to 11-7-7-21-17-14-7 SL
the 9-13-10 guy to 11-13-10-21-9-9-11 ST
the 16-12-8 guy to 17-12-8-17-9-10 -11 BA
the 12-5-13 guy to 12-6-13-7-15-10-21 AB
the 7-3-14 guy to 11-3-14-11-21-3-21 AB
_________________ The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
fryguy Unchartered Poster
Joined: Feb 21, 2023
Posts: 14
Posted:
Thu Feb 23, 2023 7:35 am
Appreciate the advice. Thank you!
Stik ArchMaster Poster
Joined: May 06, 2003
Posts: 2523
Location: Frozen Tundra of North Dakota
Posted:
Thu Feb 23, 2023 2:17 pm
Good advice as always from the other veteran manager. That first guy is very nice!
A general rule of the game to keep in mind when designing is that odd numbers are usually best, due to round-ups in the program apparently, and that there are "break points" in each area which you want to hit if possible. These points are most crucial at 7, 11, 15, 17, and 21. In wit, will, and deftness there are a ton of skills hidden at these numbers, so get to the best one you can to maximize the warrior's starting skill bases. Also 11 is a big cutoff for ST as far as being able to wield most of the better weapons in the game with no penalty, like longsword, broadsword, long spear, etc. Most of the better weapons require at least an 11 DF also so it's a big one to attain if possible. A 21 WT, WL, or DF is very valued also so if you can hit that (like the first guy) don't ignore it! Good luck and welcome back!
Active:
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Madwand Grandmaster Poster
Joined: Dec 05, 2004
Posts: 603
Location: Hinton, Alberta
Posted:
Thu Feb 23, 2023 4:23 pm
fryguy wrote:
Hi, old former player here (late 90s, returned early 00's for a year or so). I used to have a booklet of info on stat breakdowns, styles, etc, to help, but I tossed it a long time ago. I wonder if it was Terrablood. Anyway, here's the rollup. I am having trouble remember some basic stuff, see questions that follow. Thank you for all your help! Looking forward to running a team again.
7-7-7-19-12-13-5
So....obviously high wit and good will, with small size and good speed. Lunger? I don't remember if lungers require really high deftness. I am thinking 11-7-7-19-17-13-9...leaves 1 point to put anywhere. Train wit to 21, train strength to Good strength? Or would you trade some deftness for more speed?
9-13-10-16-9-4-9
I was trying to sort out what styles are good for low speed. I was thinking wall of steel? 11-13-10-21-15-4-10, and train DF to 11? Or do they need more st/cn than wl? I don't think I ever ran a Waste before.
16-12-8-12-5-8-9
So, high strength but low wl, better for striker or maybe AB? 17-12-8-17-7-8-15 maybe for AB? More speed and less Df for striker? Or maybe parry-riposte for low speed but high DF? Need some guidance here.
12-5-13-4-10-10-16
Dark arena? Not sure what to do with low wit and high DF.
7-3-14-10-17-3-16
Confused by this one also. High WL and DF, low SP and CN...is this also something like waste or PR? I assume can't go full offensive with low speed, and has too low CN for parry styles?
As you can see, just not remembering some basic creation rules regarding what to do with low CN, low SP, etc. Appreciate any and all help. Thank you!
Welcome back! You picked a very good sheet to play. I expect you can't go wrong with any of the suggestions put forward!
_________________ Madwand
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DM 100, 102 and 106 Various Teams
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Scars fade, wounds heal but glory lasts forever!
fryguy Unchartered Poster
Joined: Feb 21, 2023
Posts: 14
Posted:
Sat Feb 25, 2023 4:26 pm
Mannequin2 wrote:
7-7-7-19-12-13-5 ---> 11-7-7-21-17-14-7 SL
Just curious, why not do strength 10 and speed 13 and add 2 more points to DF, then train ST and/or speed later? You wouldn't burn any skills that way, correct?
Or do you generally feel (esp with 21 wt) that it's best to train skills instead of stats?
Mannequin2 Unchartered Poster
Joined: Jul 05, 2021
Posts: 23
Posted:
Sat Feb 25, 2023 7:16 pm
fryguy wrote:
Mannequin2 wrote:
7-7-7-19-12-13-5 ---> 11-7-7-21-17-14-7 SL
Just curious, why not do strength 10 and speed 13 and add 2 more points to DF, then train ST and/or speed later? You wouldn't burn any skills that way, correct?
Or do you generally feel (esp with 21 wt) that it's best to train skills instead of stats?
Starting with DF 9 gives you 4 more skills (Att, Rip, Par, Def). These aren't as valuable as starting with 11/14 ST/SP. Those stats let you use the BS without penalty and gives you an extra decise skill.
You want to be training skills and not wasting time trying to train stats in the tourney. So it's better to give up a little DF for having the right ST/SP from the very beginning.
The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Posts: 10187
Location: on the golf course, in the garden, reading, traveling, and now Consulting
Posted:
Sun Feb 26, 2023 2:25 am
Mannequin2 wrote:
fryguy wrote:
Mannequin2 wrote:
7-7-7-19-12-13-5 ---> 11-7-7-21-17-14-7 SL
Just curious, why not do strength 10 and speed 13 and add 2 more points to DF, then train ST and/or speed later? You wouldn't burn any skills that way, correct?
Or do you generally feel (esp with 21 wt) that it's best to train skills instead of stats?
Starting with DF 9 gives you 4 more skills (Att, Rip, Par, Def). These aren't as valuable as starting with 11/14 ST/SP. Those stats let you use the BS without penalty and gives you an extra decise skill.
You want to be training skills and not wasting time trying to train stats in the tourney. So it's better to give up a little DF for having the right ST/SP from the very beginning.
Echo that.
_________________ The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
Stik ArchMaster Poster
Joined: May 06, 2003
Posts: 2523
Location: Frozen Tundra of North Dakota
Posted:
Sun Feb 26, 2023 10:29 am
The Consortium wrote:
Mannequin2 wrote:
fryguy wrote:
Mannequin2 wrote:
7-7-7-19-12-13-5 ---> 11-7-7-21-17-14-7 SL
Just curious, why not do strength 10 and speed 13 and add 2 more points to DF, then train ST and/or speed later? You wouldn't burn any skills that way, correct?
Or do you generally feel (esp with 21 wt) that it's best to train skills instead of stats?
Starting with DF 9 gives you 4 more skills (Att, Rip, Par, Def). These aren't as valuable as starting with 11/14 ST/SP. Those stats let you use the BS without penalty and gives you an extra decise skill.
You want to be training skills and not wasting time trying to train stats in the tourney. So it's better to give up a little DF for having the right ST/SP from the very beginning.
Echo that.
I concur. If DF is very low, the accepted route is to get it to 7 (which is min. required for several big weapons like BS/WH/SS and a bunch of skills there) or get it to 11 which is the next major break point. 9 is just stuck in the middle and doesn't get you much. There are skills there and every skill you can start with is valuable, but it's a balancing act between skill base and physicals for endurance, damage doing/taking, carry, and hitting weapon requirements. The world won't end if you take the 9, then you can "burn" it up to 11 if easier also. But 7 or 11 is usually better!
I've been reading a lot to catch up here, and just some additional questions. Again, I appreciate all your insight.
Trying to understand the AB recommendations. From what I've been reading, AB need to have some CN, esp with slow speed. They don't seem to be great at initiative either.
So those last two numbers, I understand 21 DF automatically makes you think of AB, but are they going to survive long enough to attack, with those low CNs? They'll have reasonable endurance, but very frail and very low encumbrance. Do you end up running them at high OE and activity level, or keep them mo/mo and hope they dodge?
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